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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-09 15:46:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-09 15:46:30 +0100 |
commit | f3a30b93aa76f546144c744a08a4ed04bef95192 (patch) | |
tree | 3c4a62e7b7affb8b6f9b48e9ca8621e020c55e8b /src/doc/feature/bgm.dox | |
parent | e8e5412965f19d3966635a2c207d55ae1b12db51 (diff) |
more WIP doxygen
Diffstat (limited to 'src/doc/feature/bgm.dox')
-rw-r--r-- | src/doc/feature/bgm.dox | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/doc/feature/bgm.dox b/src/doc/feature/bgm.dox new file mode 100644 index 0000000..968abb8 --- /dev/null +++ b/src/doc/feature/bgm.dox @@ -0,0 +1,22 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_bgm Playing background music +\ingroup feature +\brief Add background music to a scene using the AudioSource component + +This page shows how to implement background music using the AudioSource +effects. + +\see AudioSource + +\par Example + +\note This example assumes you already have a GameObject. If not, read +\"\ref feature_gameobject\" first. + +\todo Merge #60 + +*/ +} |