From f3a30b93aa76f546144c744a08a4ed04bef95192 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Mon, 9 Dec 2024 15:46:30 +0100 Subject: more WIP doxygen --- src/doc/feature/bgm.dox | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 src/doc/feature/bgm.dox (limited to 'src/doc/feature/bgm.dox') diff --git a/src/doc/feature/bgm.dox b/src/doc/feature/bgm.dox new file mode 100644 index 0000000..968abb8 --- /dev/null +++ b/src/doc/feature/bgm.dox @@ -0,0 +1,22 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_bgm Playing background music +\ingroup feature +\brief Add background music to a scene using the AudioSource component + +This page shows how to implement background music using the AudioSource +effects. + +\see AudioSource + +\par Example + +\note This example assumes you already have a GameObject. If not, read +\"\ref feature_gameobject\" first. + +\todo Merge #60 + +*/ +} -- cgit v1.2.3