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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 21:49:32 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 21:49:32 +0100
commitb9694e8cc6b85a0089f97ff3c21862adc75a7ee5 (patch)
treed5e85a8000e1b78f5617a792d9acd64f9465ecb5 /src/crepe
parent000062b462a3af86db4dac4d8c9e5ef32feb2996 (diff)
working proof of concept replay system
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/manager/SystemManager.cpp22
-rw-r--r--src/crepe/manager/SystemManager.h6
-rw-r--r--src/crepe/system/ReplaySystem.cpp33
-rw-r--r--src/crepe/system/ReplaySystem.h8
4 files changed, 55 insertions, 14 deletions
diff --git a/src/crepe/manager/SystemManager.cpp b/src/crepe/manager/SystemManager.cpp
index 8fd80a7..db7430e 100644
--- a/src/crepe/manager/SystemManager.cpp
+++ b/src/crepe/manager/SystemManager.cpp
@@ -8,6 +8,7 @@
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
#include "../system/EventSystem.h"
+#include "../system/ReplaySystem.h"
#include "SystemManager.h"
@@ -15,6 +16,7 @@ using namespace crepe;
using namespace std;
SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {
+ this->load_system<ReplaySystem>();
this->load_system<ScriptSystem>();
this->load_system<AISystem>();
this->load_system<PhysicsSystem>();
@@ -43,3 +45,23 @@ void SystemManager::frame_update() {
}
}
+SystemManager::Snapshot SystemManager::save() {
+ Snapshot snapshot;
+ for (auto & [type, system] : this->systems) {
+ snapshot[type] = system->active;
+ }
+ return snapshot;
+}
+
+void SystemManager::restore(const Snapshot & snapshot) {
+ for (auto & [type, active] : snapshot) {
+ this->systems[type]->active = active;
+ }
+}
+
+void SystemManager::disable_all() {
+ for (auto & [type, system] : this->systems) {
+ system->active = false;
+ }
+}
+
diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h
index 5726a5c..6cf7f2b 100644
--- a/src/crepe/manager/SystemManager.h
+++ b/src/crepe/manager/SystemManager.h
@@ -48,6 +48,12 @@ public:
*/
template <class T>
T & get_system();
+
+public:
+ typedef std::unordered_map<std::type_index, bool> Snapshot;
+ Snapshot save();
+ void restore(const Snapshot & snapshot);
+ void disable_all();
};
} // namespace crepe
diff --git a/src/crepe/system/ReplaySystem.cpp b/src/crepe/system/ReplaySystem.cpp
index 5a90752..a6b8fb1 100644
--- a/src/crepe/system/ReplaySystem.cpp
+++ b/src/crepe/system/ReplaySystem.cpp
@@ -1,8 +1,8 @@
-#include "ScriptSystem.h"
-
+#include "../util/Log.h"
#include "../manager/ReplayManager.h"
#include "../manager/SystemManager.h"
+#include "RenderSystem.h"
#include "ReplaySystem.h"
using namespace crepe;
@@ -45,6 +45,7 @@ void ReplaySystem::update_playing() {
ReplayManager::Recording & recording = replay.recording;
if (recording.frames.size() == recording.frame) {
+ dbg_log("Finished playback");
this->playback_end();
return;
}
@@ -52,27 +53,33 @@ void ReplaySystem::update_playing() {
ComponentManager & components = this->mediator.component_manager;
ComponentManager::Snapshot & frame = recording.frames.at(recording.frame);
+ dbg_logf("Playing recording frame {}", recording.frame);
components.restore(frame);
recording.frame++;
}
void ReplaySystem::playback_begin() {
SystemManager & systems = this->mediator.system_manager;
- systems.get_system<ScriptSystem>().active = false;
- // TODO: store system active state
- // TODO: disable most systems
- // TODO: store components snapshot
-}
+ ComponentManager & components = this->mediator.component_manager;
-void ReplaySystem::playback_end() {
- ReplayManager & replay = this->mediator.replay_manager;
+ this->playback = {
+ .components = components.save(),
+ .systems = systems.save(),
+ };
- replay.state = ReplayManager::IDLE;
+ systems.disable_all();
+ systems.get_system<RenderSystem>().active = true;
+ systems.get_system<ReplaySystem>().active = true;
+}
+void ReplaySystem::playback_end() {
SystemManager & systems = this->mediator.system_manager;
- systems.get_system<ScriptSystem>().active = true;
+ ComponentManager & components = this->mediator.component_manager;
- // TODO: restore system active state snapshot
- // TODO: restore components snapshot
+ components.restore(this->playback.components);
+ systems.restore(this->playback.systems);
+
+ ReplayManager & replay = this->mediator.replay_manager;
+ replay.state = ReplayManager::IDLE;
}
diff --git a/src/crepe/system/ReplaySystem.h b/src/crepe/system/ReplaySystem.h
index fb40176..6f6fce4 100644
--- a/src/crepe/system/ReplaySystem.h
+++ b/src/crepe/system/ReplaySystem.h
@@ -1,6 +1,7 @@
#pragma once
#include "../manager/ReplayManager.h"
+#include "../manager/SystemManager.h"
#include "System.h"
@@ -17,7 +18,12 @@ private:
void update_recording();
void update_playing();
- std::unordered_map<std::type_index, bool> system_active_snapshot;
+ struct Snapshot {
+ ComponentManager::Snapshot components;
+ SystemManager::Snapshot systems;
+ };
+ Snapshot playback;
+
void playback_begin();
void playback_end();
};