blob: 5a90752b68d1be1f6b151a4edb55cf444ddbc2db (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
#include "ScriptSystem.h"
#include "../manager/ReplayManager.h"
#include "../manager/SystemManager.h"
#include "ReplaySystem.h"
using namespace crepe;
using namespace std;
void ReplaySystem::fixed_update() {
ReplayManager & replay = this->mediator.replay_manager;
switch (replay.state) {
case ReplayManager::IDLE: break;
case ReplayManager::RECORDING: {
this->update_recording();
break;
}
case ReplayManager::PLAYING: {
this->update_playing();
break;
}
}
this->last_state = replay.state;
}
void ReplaySystem::update_recording() {
ReplayManager & replay = this->mediator.replay_manager;
ComponentManager & components = this->mediator.component_manager;
ReplayManager::Recording & recording = replay.recording;
recording.frames.push_back(components.save());
recording.frame++;
}
void ReplaySystem::update_playing() {
ReplayManager & replay = this->mediator.replay_manager;
if (this->last_state != ReplayManager::PLAYING) {
this->playback_begin();
}
ReplayManager::Recording & recording = replay.recording;
if (recording.frames.size() == recording.frame) {
this->playback_end();
return;
}
ComponentManager & components = this->mediator.component_manager;
ComponentManager::Snapshot & frame = recording.frames.at(recording.frame);
components.restore(frame);
recording.frame++;
}
void ReplaySystem::playback_begin() {
SystemManager & systems = this->mediator.system_manager;
systems.get_system<ScriptSystem>().active = false;
// TODO: store system active state
// TODO: disable most systems
// TODO: store components snapshot
}
void ReplaySystem::playback_end() {
ReplayManager & replay = this->mediator.replay_manager;
replay.state = ReplayManager::IDLE;
SystemManager & systems = this->mediator.system_manager;
systems.get_system<ScriptSystem>().active = true;
// TODO: restore system active state snapshot
// TODO: restore components snapshot
}
|