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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 14:19:16 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 14:19:16 +0100
commita73ff31b67faa7e6a922cfb5598f56f80bc01d62 (patch)
tree04840dfbdbe6207100fbbc2aba04f48a46de1022 /src/crepe
parenta0070890fcdb422db85660fc44bcc709832870b8 (diff)
added loopTimer and eventManager to mediator and removed the singletons
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/api/CMakeLists.txt6
-rw-r--r--src/crepe/api/IKeyListener.cpp19
-rw-r--r--src/crepe/api/IKeyListener.h50
-rw-r--r--src/crepe/api/IMouseListener.cpp29
-rw-r--r--src/crepe/api/IMouseListener.h73
-rw-r--r--src/crepe/api/LoopManager.cpp18
-rw-r--r--src/crepe/api/LoopManager.h9
-rw-r--r--src/crepe/manager/CMakeLists.txt2
-rw-r--r--src/crepe/manager/EventManager.cpp6
-rw-r--r--src/crepe/manager/EventManager.h24
-rw-r--r--src/crepe/manager/LoopTimerManager.cpp (renamed from src/crepe/api/LoopTimer.cpp)32
-rw-r--r--src/crepe/manager/LoopTimerManager.h (renamed from src/crepe/api/LoopTimer.h)18
-rw-r--r--src/crepe/manager/Mediator.h8
13 files changed, 54 insertions, 240 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 7da9dca..60d9dc5 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -13,10 +13,7 @@ target_sources(crepe PUBLIC
Metadata.cpp
Camera.cpp
Animator.cpp
- IKeyListener.cpp
- IMouseListener.cpp
LoopManager.cpp
- LoopTimer.cpp
Asset.cpp
EventHandler.cpp
Script.cpp
@@ -45,9 +42,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
EventHandler.h
EventHandler.hpp
Event.h
- IKeyListener.h
- IMouseListener.h
LoopManager.h
- LoopTimer.h
Asset.h
)
diff --git a/src/crepe/api/IKeyListener.cpp b/src/crepe/api/IKeyListener.cpp
deleted file mode 100644
index 8642655..0000000
--- a/src/crepe/api/IKeyListener.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-#include "IKeyListener.h"
-
-using namespace crepe;
-
-// Constructor with specified channel
-IKeyListener::IKeyListener(event_channel_t channel)
- : event_manager(EventManager::get_instance()) {
- this->press_id = event_manager.subscribe<KeyPressEvent>(
- [this](const KeyPressEvent & event) { return this->on_key_pressed(event); }, channel);
- this->release_id = event_manager.subscribe<KeyReleaseEvent>(
- [this](const KeyReleaseEvent & event) { return this->on_key_released(event); },
- channel);
-}
-
-// Destructor, unsubscribe events
-IKeyListener::~IKeyListener() {
- event_manager.unsubscribe(this->press_id);
- event_manager.unsubscribe(this->release_id);
-}
diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h
deleted file mode 100644
index 6ded107..0000000
--- a/src/crepe/api/IKeyListener.h
+++ /dev/null
@@ -1,50 +0,0 @@
-#pragma once
-
-#include "../manager/EventManager.h"
-
-#include "Event.h"
-#include "EventHandler.h"
-
-namespace crepe {
-
-/**
- * \class IKeyListener
- * \brief Interface for keyboard event handling in the application.
- */
-class IKeyListener {
-public:
- /**
- * \brief Constructs an IKeyListener with a specified channel.
- * \param channel The channel ID for event handling.
- */
- IKeyListener(event_channel_t channel = EventManager::CHANNEL_ALL);
- virtual ~IKeyListener();
- IKeyListener(const IKeyListener &) = delete;
- IKeyListener & operator=(const IKeyListener &) = delete;
- IKeyListener & operator=(IKeyListener &&) = delete;
- IKeyListener(IKeyListener &&) = delete;
-
- /**
- * \brief Pure virtual function to handle key press events.
- * \param event The key press event to handle.
- * \return True if the event was handled, false otherwise.
- */
- virtual bool on_key_pressed(const KeyPressEvent & event) = 0;
-
- /**
- * \brief Pure virtual function to handle key release events.
- * \param event The key release event to handle.
- * \return True if the event was handled, false otherwise.
- */
- virtual bool on_key_released(const KeyReleaseEvent & event) = 0;
-
-private:
- //! Key press event id
- subscription_t press_id = -1;
- //! Key release event id
- subscription_t release_id = -1;
- //! EventManager reference
- EventManager & event_manager;
-};
-
-} // namespace crepe
diff --git a/src/crepe/api/IMouseListener.cpp b/src/crepe/api/IMouseListener.cpp
deleted file mode 100644
index 989aeb3..0000000
--- a/src/crepe/api/IMouseListener.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "IMouseListener.h"
-
-using namespace crepe;
-
-IMouseListener::IMouseListener(event_channel_t channel)
- : event_manager(EventManager::get_instance()) {
- this->click_id = event_manager.subscribe<MouseClickEvent>(
- [this](const MouseClickEvent & event) { return this->on_mouse_clicked(event); },
- channel);
-
- this->press_id = event_manager.subscribe<MousePressEvent>(
- [this](const MousePressEvent & event) { return this->on_mouse_pressed(event); },
- channel);
-
- this->release_id = event_manager.subscribe<MouseReleaseEvent>(
- [this](const MouseReleaseEvent & event) { return this->on_mouse_released(event); },
- channel);
-
- this->move_id = event_manager.subscribe<MouseMoveEvent>(
- [this](const MouseMoveEvent & event) { return this->on_mouse_moved(event); }, channel);
-}
-
-IMouseListener::~IMouseListener() {
- // Unsubscribe event handlers
- event_manager.unsubscribe(this->click_id);
- event_manager.unsubscribe(this->press_id);
- event_manager.unsubscribe(this->release_id);
- event_manager.unsubscribe(this->move_id);
-}
diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h
deleted file mode 100644
index 9e4fdf7..0000000
--- a/src/crepe/api/IMouseListener.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#pragma once
-
-#include "../manager/EventManager.h"
-
-#include "Event.h"
-#include "EventHandler.h"
-
-namespace crepe {
-
-/**
- * \class IMouseListener
- * \brief Interface for mouse event handling in the application.
- */
-class IMouseListener {
-public:
- /**
- * \brief Constructs an IMouseListener with a specified channel.
- * \param channel The channel ID for event handling.
- */
- IMouseListener(event_channel_t channel = EventManager::CHANNEL_ALL);
- virtual ~IMouseListener();
- IMouseListener & operator=(const IMouseListener &) = delete;
- IMouseListener(const IMouseListener &) = delete;
- IMouseListener & operator=(const IMouseListener &&) = delete;
- IMouseListener(IMouseListener &&) = delete;
-
- /**
- * \brief Move assignment operator (deleted).
- */
- IMouseListener & operator=(IMouseListener &&) = delete;
-
- /**
- * \brief Handles a mouse click event.
- * \param event The mouse click event to handle.
- * \return True if the event was handled, false otherwise.
- */
- virtual bool on_mouse_clicked(const MouseClickEvent & event) = 0;
-
- /**
- * \brief Handles a mouse press event.
- * \param event The mouse press event to handle.
- * \return True if the event was handled, false otherwise.
- */
- virtual bool on_mouse_pressed(const MousePressEvent & event) = 0;
-
- /**
- * \brief Handles a mouse release event.
- * \param event The mouse release event to handle.
- * \return True if the event was handled, false otherwise.
- */
- virtual bool on_mouse_released(const MouseReleaseEvent & event) = 0;
-
- /**
- * \brief Handles a mouse move event.
- * \param event The mouse move event to handle.
- * \return True if the event was handled, false otherwise.
- */
- virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0;
-
-private:
- //! Mouse click event id
- subscription_t click_id = -1;
- //! Mouse press event id
- subscription_t press_id = -1;
- //! Mouse release event id
- subscription_t release_id = -1;
- //! Mouse move event id
- subscription_t move_id = -1;
- //! EventManager reference
- EventManager & event_manager;
-};
-
-} //namespace crepe
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 454afe8..69cbfaf 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,3 +1,4 @@
+#include <iostream>
#include "../facade/SDLContext.h"
#include "../manager/EventManager.h"
@@ -20,10 +21,8 @@ LoopManager::LoopManager() {
this->load_system<PhysicsSystem>();
this->load_system<RenderSystem>();
this->load_system<ScriptSystem>();
- EventManager::get_instance().subscribe<ShutDownEvent>(
+ this->event_manager.subscribe<ShutDownEvent>(
[this](const ShutDownEvent & event) { return this->on_shutdown(event); });
- this->loop_timer = make_unique<LoopTimer>();
- this->mediator.loop_timer = *loop_timer;
}
void LoopManager::process_input() {
@@ -38,27 +37,28 @@ void LoopManager::start() {
void LoopManager::fixed_update() {}
void LoopManager::loop() {
- this->loop_timer->start();
+
while (game_running) {
- this->loop_timer->update();
+ this->loop_timer.update();
- while (this->loop_timer->get_lag() >= this->loop_timer->get_fixed_delta_time()) {
+ while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_delta_time()) {
this->process_input();
+ event_manager.dispatch_events();
this->fixed_update();
- this->loop_timer->advance_fixed_update();
+ this->loop_timer.advance_fixed_update();
}
this->update();
this->render();
- this->loop_timer->enforce_frame_rate();
+ this->loop_timer.enforce_frame_rate();
}
}
void LoopManager::setup() {
this->game_running = true;
- this->loop_timer->start();
+ this->loop_timer.start();
}
void LoopManager::render() {
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 2161dff..00f5409 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -5,10 +5,11 @@
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
#include "../manager/SceneManager.h"
+#include "../manager/EventManager.h"
+#include "../manager/LoopTimerManager.h"
#include "../system/System.h"
#include "api/Event.h"
-#include "api/LoopTimer.h"
namespace crepe {
/**
@@ -96,8 +97,10 @@ private:
//! SDL context \todo no more singletons!
SDLContext & sdl_context = SDLContext::get_instance();
- //! loop timer instance
- std::unique_ptr<LoopTimer> loop_timer;
+ //! LoopTimer instance
+ LoopTimerManager loop_timer{mediator};
+ //! EventManager instance
+ EventManager event_manager{mediator};
private:
/**
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt
index 517b8a2..29d6df0 100644
--- a/src/crepe/manager/CMakeLists.txt
+++ b/src/crepe/manager/CMakeLists.txt
@@ -4,6 +4,7 @@ target_sources(crepe PUBLIC
Manager.cpp
SaveManager.cpp
SceneManager.cpp
+ LoopTimerManager.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -16,5 +17,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
SaveManager.h
SceneManager.h
SceneManager.hpp
+ LoopTimerManager.h
)
diff --git a/src/crepe/manager/EventManager.cpp b/src/crepe/manager/EventManager.cpp
index 20f0dd3..9b0fa95 100644
--- a/src/crepe/manager/EventManager.cpp
+++ b/src/crepe/manager/EventManager.cpp
@@ -3,11 +3,9 @@
using namespace crepe;
using namespace std;
-EventManager & EventManager::get_instance() {
- static EventManager instance;
- return instance;
+EventManager::EventManager(Mediator & mediator) : Manager(mediator){
+ this->mediator.event_manager = *this;
}
-
void EventManager::dispatch_events() {
for (auto & event : this->events_queue) {
this->handle_event(event.type, event.channel, *event.event.get());
diff --git a/src/crepe/manager/EventManager.h b/src/crepe/manager/EventManager.h
index d634f54..5f8b107 100644
--- a/src/crepe/manager/EventManager.h
+++ b/src/crepe/manager/EventManager.h
@@ -8,6 +8,8 @@
#include "../api/Event.h"
#include "../api/EventHandler.h"
+#include "Manager.h"
+
namespace crepe {
//! Event listener unique ID
@@ -22,27 +24,16 @@ typedef size_t subscription_t;
typedef size_t event_channel_t;
/**
- * \class EventManager
* \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling.
*
* The `EventManager` acts as a centralized event system. It allows for registering callbacks
* for specific event types, triggering events synchronously, queueing events for later
* processing, and managing subscriptions via unique identifiers.
*/
-class EventManager {
+class EventManager : public Manager {
public:
static constexpr const event_channel_t CHANNEL_ALL = -1;
-
- /**
- * \brief Get the singleton instance of the EventManager.
- *
- * This method returns the unique instance of the EventManager, creating it if it
- * doesn't already exist. Ensures only one instance is active in the program.
- *
- * \return Reference to the singleton instance of the EventManager.
- */
- static EventManager & get_instance();
-
+ EventManager(Mediator & mediator);
/**
* \brief Subscribe to a specific event type.
*
@@ -107,12 +98,7 @@ public:
void clear();
private:
- /**
- * \brief Default constructor for the EventManager.
- *
- * Constructor is private to enforce the singleton pattern.
- */
- EventManager() = default;
+
/**
* \struct QueueEntry
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/manager/LoopTimerManager.cpp
index 8fb7ce8..8156c6d 100644
--- a/src/crepe/api/LoopTimer.cpp
+++ b/src/crepe/manager/LoopTimerManager.cpp
@@ -4,13 +4,16 @@
#include "../facade/SDLContext.h"
#include "../util/Log.h"
-#include "LoopTimer.h"
+#include "LoopTimerManager.h"
using namespace crepe;
-LoopTimer::LoopTimer() { dbg_trace(); }
+LoopTimerManager::LoopTimerManager(Mediator & mediator) : Manager(mediator) {
+ this->mediator.loop_timer = *this;
+ dbg_trace();
+ }
-void LoopTimer::start() {
+void LoopTimerManager::start() {
this->last_frame_time = std::chrono::steady_clock::now();
this->elapsed_time = std::chrono::milliseconds(0);
@@ -20,7 +23,7 @@ void LoopTimer::start() {
this->delta_time = std::chrono::milliseconds(0);
}
-void LoopTimer::update() {
+void LoopTimerManager::update() {
auto current_frame_time = std::chrono::steady_clock::now();
// Convert to duration in seconds for delta time
this->delta_time = std::chrono::duration_cast<std::chrono::duration<double>>(
@@ -31,31 +34,30 @@ void LoopTimer::update() {
}
this->actual_fps = 1.0 / this->delta_time.count();
- this->delta_time *= this->game_scale;
this->elapsed_time += this->delta_time;
this->last_frame_time = current_frame_time;
}
-double LoopTimer::get_delta_time() const { return this->delta_time.count(); }
+double LoopTimerManager::get_delta_time() const { return this->delta_time.count() * this->game_scale; }
-double LoopTimer::get_current_time() const { return this->elapsed_time.count(); }
+double LoopTimerManager::get_current_time() const { return this->elapsed_time.count(); }
-void LoopTimer::advance_fixed_update() { this->elapsed_fixed_time += this->fixed_delta_time; }
+void LoopTimerManager::advance_fixed_update() { this->elapsed_fixed_time += this->fixed_delta_time; }
-double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.count(); }
+double LoopTimerManager::get_fixed_delta_time() const { return this->fixed_delta_time.count(); }
-void LoopTimer::set_target_fps(int fps) {
+void LoopTimerManager::set_target_fps(int fps) {
this->target_fps = fps;
// target time per frame in seconds
this->frame_target_time = std::chrono::duration<double>(1.0) / this->target_fps;
}
-int LoopTimer::get_fps() const { return this->actual_fps; }
+int LoopTimerManager::get_fps() const { return this->actual_fps; }
-void LoopTimer::set_game_scale(double value) { this->game_scale = value; }
+void LoopTimerManager::set_time_scale(double value) { this->game_scale = value; }
-double LoopTimer::get_game_scale() const { return this->game_scale; }
-void LoopTimer::enforce_frame_rate() {
+double LoopTimerManager::get_time_scale() const { return this->game_scale; }
+void LoopTimerManager::enforce_frame_rate() {
auto current_frame_time = std::chrono::steady_clock::now();
auto frame_duration = current_frame_time - this->last_frame_time;
@@ -70,6 +72,6 @@ void LoopTimer::enforce_frame_rate() {
}
}
-double LoopTimer::get_lag() const {
+double LoopTimerManager::get_lag() const {
return (this->elapsed_time - this->elapsed_fixed_time).count();
}
diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/manager/LoopTimerManager.h
index c4294d7..dba0f66 100644
--- a/src/crepe/api/LoopTimer.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -1,12 +1,12 @@
#pragma once
#include <chrono>
-
+#include "../manager/Manager.h"
namespace crepe {
-class LoopTimer {
+class LoopTimerManager : public Manager {
public:
- LoopTimer();
+ LoopTimerManager(Mediator & mediator);
/**
* \brief Get the current delta time for the current frame.
*
@@ -39,19 +39,19 @@ public:
int get_fps() const;
/**
- * \brief Get the current game scale.
+ * \brief Get the current time scale.
*
- * \return The current game scale, where 0 = paused, 1 = normal speed, and values > 1 speed
+ * \return The current time scale, where 0 = paused, 1 = normal speed, and values > 1 speed
* up the game.
*/
- double get_game_scale() const;
+ double get_time_scale() const;
/**
- * \brief Set the game scale.
+ * \brief Set the time scale.
*
- * \param game_scale The desired game scale (0 = pause, 1 = normal speed, > 1 = speed up).
+ * \param game_scale The desired time scale (0 = pause, 1 = normal speed, > 1 = speed up).
*/
- void set_game_scale(double game_scale);
+ void set_time_scale(double game_scale);
private:
friend class LoopManager;
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
index cd96614..c72af8e 100644
--- a/src/crepe/manager/Mediator.h
+++ b/src/crepe/manager/Mediator.h
@@ -3,14 +3,14 @@
#include "../util/OptionalRef.h"
// TODO: remove these singletons:
-#include "EventManager.h"
#include "SaveManager.h"
namespace crepe {
class ComponentManager;
class SceneManager;
-class LoopTimer;
+class LoopTimerManager;
+class EventManager;
/**
* Struct to pass references to classes that would otherwise need to be singletons down to
* other classes within the engine hierarchy. Made to prevent constant changes to subclasses to
@@ -27,8 +27,8 @@ struct Mediator {
OptionalRef<ComponentManager> component_manager;
OptionalRef<SceneManager> scene_manager;
OptionalRef<SaveManager> save_manager = SaveManager::get_instance();
- OptionalRef<EventManager> event_manager = EventManager::get_instance();
- OptionalRef<LoopTimer> loop_timer;
+ OptionalRef<EventManager> event_manager;
+ OptionalRef<LoopTimerManager> loop_timer;
};
} // namespace crepe