diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-13 20:50:22 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-13 20:50:22 +0100 |
commit | 3d237aed79980e8703ca53df0549e0b48816e464 (patch) | |
tree | d71ba23092fe48eb063fe2d5d23b5d03aecb06b7 /src/crepe | |
parent | 512aa7f54b88994d3095971b2001930b4e612947 (diff) | |
parent | 8f20aac54aed1a060d59d5169276ef3ed33a8dc9 (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/particle-system-improvement
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.h | 8 | ||||
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 5 |
3 files changed, 9 insertions, 6 deletions
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index 9819632..a6e4788 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -31,7 +31,7 @@ void LoopTimerManager::update() { this->delta_time = this->maximum_delta_time; } if (this->delta_time > 0s) { - this->actual_fps = 1.0 / duration_cast<seconds>(this->delta_time).count(); + this->actual_fps = static_cast<unsigned>(1.0 / this->delta_time.count()); } else { this->actual_fps = 0; } diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index 91403e4..76b02d3 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -6,7 +6,7 @@ namespace crepe { -typedef std::chrono::duration<double> duration_t; +typedef std::chrono::duration<float> duration_t; typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t; /** @@ -55,7 +55,7 @@ public: * * \return Current FPS. */ - unsigned get_fps() const; + unsigned int get_fps() const; /** * \brief Get the current time scale. @@ -149,9 +149,9 @@ private: private: //! Target frames per second. - unsigned target_fps = 60; + unsigned int target_fps = 60; //! Actual frames per second. - unsigned actual_fps = 0; + unsigned int actual_fps = 0; //! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up). float time_scale = 1; //! Maximum delta time in seconds to avoid large jumps. diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 31eb85c..107b25d 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -3,20 +3,23 @@ #include "../api/Animator.h" #include "../manager/ComponentManager.h" #include "../manager/LoopTimerManager.h" +#include <chrono> #include "AnimatorSystem.h" using namespace crepe; +using namespace std::chrono; void AnimatorSystem::update() { ComponentManager & mgr = this->mediator.component_manager; LoopTimerManager & timer = this->mediator.loop_timer; RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); - unsigned long long elapsed_time = timer.get_elapsed_time().count(); + float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count(); for (Animator & a : animations) { if (!a.active) continue; + if (a.data.fps == 0) continue; Animator::Data & ctx = a.data; float frame_duration = 1.0f / ctx.fps; |