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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 20:09:09 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 20:09:09 +0100 |
commit | 81de5e68ba6cf5cd8bc64c3fc0eecef84c417b61 (patch) | |
tree | 144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/system/PhysicsSystem.h | |
parent | 5eedba3a070c3a7a4f27ae3ec7dd41812695f7e9 (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r-- | src/crepe/system/PhysicsSystem.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index 227ab69..26152a5 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -6,7 +6,7 @@ namespace crepe { /** * \brief System that controls all physics - * + * * This class is a physics system that uses a rigidbody and transform to add physics to a game * object. */ @@ -15,7 +15,7 @@ public: using System::System; /** * \brief updates the physics system. - * + * * It calculates new velocties and changes the postion in the transform. */ void update() override; |