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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 20:07:24 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 20:07:45 +0100
commitfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (patch)
tree144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/system/PhysicsSystem.h
parent9c1fb8b2253149d4a15a94b7ee576a0f9e791033 (diff)
nitpick #59
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 227ab69..26152a5 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -6,7 +6,7 @@ namespace crepe {
/**
* \brief System that controls all physics
- *
+ *
* This class is a physics system that uses a rigidbody and transform to add physics to a game
* object.
*/
@@ -15,7 +15,7 @@ public:
using System::System;
/**
* \brief updates the physics system.
- *
+ *
* It calculates new velocties and changes the postion in the transform.
*/
void update() override;