diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-18 22:11:49 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-18 22:11:49 +0100 |
commit | eb8c6c7a7202e560f896dcf25541b345109d8fa7 (patch) | |
tree | c1693b6e6489b6a5306f1a41a029fbf890aab2c6 /src/crepe/system/CollisionSystem.h | |
parent | 6d333439fa955d2da69dac72ec2470e1bfc2e63d (diff) |
before merging of resolution and handling
Diffstat (limited to 'src/crepe/system/CollisionSystem.h')
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 45 |
1 files changed, 20 insertions, 25 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 01c189e..a695e61 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -82,6 +82,20 @@ private: game_object_id_t id = 0; collider_variant collider; ColliderInfo info; + vec2 resolution; + Direction resolution_direction = Direction::NONE; + }; + + struct BoxColliderInternal { + BoxCollider & collider; + Transform & transform; + Rigidbody & rigidbody; + }; + + struct CircleColliderInternal { + CircleCollider & collider; + Transform & transform; + Rigidbody & rigidbody; }; public: @@ -134,9 +148,7 @@ private: * \param position2 The position of the second BoxCollider. * \return The resolution vector for the collision. */ - vec2 get_box_box_resolution(const BoxCollider & box_collider1, - const BoxCollider & box_collider2, const vec2 & position1, - const vec2 & position2) const; + vec2 get_box_box_resolution(const BoxColliderInternal & self, const BoxColliderInternal & other) const; //done /** * \brief Calculates the resolution vector for two CircleCollider. @@ -149,10 +161,7 @@ private: * \param final_position2 The position of the second CircleCollider. * \return The resolution vector for the collision. */ - vec2 get_circle_circle_resolution(const CircleCollider & circle_collider1, - const CircleCollider & circle_collider2, - const vec2 & final_position1, - const vec2 & final_position2) const; + vec2 get_circle_circle_resolution(const CircleColliderInternal & self, const CircleColliderInternal & other) const; //done /** * \brief Calculates the resolution vector for two CircleCollider. @@ -165,10 +174,7 @@ private: * \param box_position The position of the BoxCollider. * \return The resolution vector for the collision. */ - vec2 get_circle_box_resolution(const CircleCollider & circle_collider, - const BoxCollider & box_collider, - const vec2 & circle_position, - const vec2 & box_position) const; + vec2 get_circle_box_resolution(const CircleColliderInternal & circle, const BoxColliderInternal & box) const; //done /** * \brief Determines the appropriate collision handler for a collision. @@ -256,10 +262,7 @@ private: * \param rigidbody2 Rigidbody of the second object. * \return True if a collision is detected, otherwise false. */ - bool get_box_box_collision(const BoxCollider & box1, const BoxCollider & box2, - const Transform & transform1, const Transform & transform2, - const Rigidbody & rigidbody1, - const Rigidbody & rigidbody2) const; + bool get_box_box_collision(const BoxColliderInternal & box1, const BoxColliderInternal & box2) const; /** * \brief Check collision for box on circle collider @@ -272,10 +275,7 @@ private: * \param rigidbody2 Rigidbody of the second object. * \return True if a collision is detected, otherwise false. */ - bool get_box_circle_collision(const BoxCollider & box1, const CircleCollider & circle2, - const Transform & transform1, const Transform & transform2, - const Rigidbody & rigidbody1, - const Rigidbody & rigidbody2) const; + bool get_box_circle_collision(const BoxColliderInternal & box1, const CircleColliderInternal & circle2) const; /** * \brief Check collision for circle on circle collider @@ -290,12 +290,7 @@ private: * * \return status of collision */ - bool get_circle_circle_collision(const CircleCollider & circle1, - const CircleCollider & circle2, - const Transform & transform1, - const Transform & transform2, - const Rigidbody & rigidbody1, - const Rigidbody & rigidbody2) const; + bool get_circle_circle_collision(const CircleColliderInternal & circle1, const CircleColliderInternal & circle2) const; }; /** |