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authorJAROWMR <jarorutjes07@gmail.com>2024-12-18 22:11:49 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-18 22:11:49 +0100
commiteb8c6c7a7202e560f896dcf25541b345109d8fa7 (patch)
treec1693b6e6489b6a5306f1a41a029fbf890aab2c6 /src/crepe
parent6d333439fa955d2da69dac72ec2470e1bfc2e63d (diff)
before merging of resolution and handling
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/system/CollisionSystem.cpp250
-rw-r--r--src/crepe/system/CollisionSystem.h45
2 files changed, 155 insertions, 140 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 8bb8a91..e4f6cb3 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -107,6 +107,7 @@ CollisionSystem::gather_collisions(const std::vector<CollisionInternal> & collid
if (!should_collide(colliders[i], colliders[j])) continue;
CollisionInternalType type = get_collider_type(colliders[i].collider, colliders[j].collider);
if (!get_collision(colliders[i],colliders[j],type)) continue;
+ //fet
collisions_ret.emplace_back(colliders[i], colliders[j]);
}
}
@@ -156,41 +157,60 @@ CollisionSystem::get_collider_type(const collider_variant & collider1,
}
bool CollisionSystem::get_collision(const CollisionInternal & self,const CollisionInternal & other,const CollisionInternalType & type) const {
- const Transform & self_transform = self.info.transform;
- const Transform & other_transform = other.info.transform;
- const Rigidbody & self_rigidbody = self.info.rigidbody;
- const Rigidbody & other_rigidbody = other.info.rigidbody;
- const collider_variant & self_collider = self.collider;
- const collider_variant & other_collider = other.collider;
switch (type) {
case CollisionInternalType::BOX_BOX: {
- const BoxCollider & box_collider1 = std::get<std::reference_wrapper<BoxCollider>>(self_collider);
- const BoxCollider & box_collider2 = std::get<std::reference_wrapper<BoxCollider>>(other_collider);
- return this->get_box_box_collision(box_collider1, box_collider2,
- self_transform, other_transform,
- self_rigidbody, other_rigidbody);
+ const BoxColliderInternal BOX1 = {
+ .collider = std::get<std::reference_wrapper<BoxCollider>>(self.collider),
+ .transform = self.info.transform,
+ .rigidbody = self.info.rigidbody
+ };
+ const BoxColliderInternal BOX2 = {
+ .collider = std::get<std::reference_wrapper<BoxCollider>>(other.collider),
+ .transform = other.info.transform,
+ .rigidbody = other.info.rigidbody
+ };
+
+ return this->get_box_box_collision(BOX1, BOX2);
}
case CollisionInternalType::BOX_CIRCLE: {
- const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(self_collider);
- const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(other_collider);
- return this->get_box_circle_collision(box_collider, circle_collider,
- self_transform, other_transform,
- self_rigidbody, other_rigidbody);
+ const BoxColliderInternal BOX1 = {
+ .collider = std::get<std::reference_wrapper<BoxCollider>>(self.collider),
+ .transform = self.info.transform,
+ .rigidbody = self.info.rigidbody
+ };
+ const CircleColliderInternal CIRCLE2 = {
+ .collider = std::get<std::reference_wrapper<CircleCollider>>(other.collider),
+ .transform = other.info.transform,
+ .rigidbody = other.info.rigidbody
+ };
+ return this->get_box_circle_collision(BOX1, CIRCLE2);
}
case CollisionInternalType::CIRCLE_CIRCLE: {
- const CircleCollider & circle_collider1 = std::get<std::reference_wrapper<CircleCollider>>(self_collider);
- const CircleCollider & circle_collider2 = std::get<std::reference_wrapper<CircleCollider>>(other_collider);
- return this->get_circle_circle_collision(circle_collider1, circle_collider2,
- self_transform, other_transform,
- self_rigidbody, other_rigidbody);
+ const CircleColliderInternal CIRCLE1 = {
+ .collider = std::get<std::reference_wrapper<CircleCollider>>(self.collider),
+ .transform = self.info.transform,
+ .rigidbody = self.info.rigidbody
+ };
+ const CircleColliderInternal CIRCLE2 = {
+ .collider = std::get<std::reference_wrapper<CircleCollider>>(other.collider),
+ .transform = other.info.transform,
+ .rigidbody = other.info.rigidbody
+ };
+ return this->get_circle_circle_collision(CIRCLE1,CIRCLE2);
}
case CollisionInternalType::CIRCLE_BOX: {
- const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(self_collider);
- const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(other_collider);
- return this->get_box_circle_collision(box_collider, circle_collider,
- other_transform, self_transform,
- other_rigidbody, self_rigidbody);
+ const CircleColliderInternal CIRCLE1 = {
+ .collider = std::get<std::reference_wrapper<CircleCollider>>(self.collider),
+ .transform = self.info.transform,
+ .rigidbody = self.info.rigidbody
+ };
+ const BoxColliderInternal BOX2 = {
+ .collider = std::get<std::reference_wrapper<BoxCollider>>(other.collider),
+ .transform = other.info.transform,
+ .rigidbody = other.info.rigidbody
+ };
+ return this->get_box_circle_collision(BOX2, CIRCLE1);
}
case CollisionInternalType::NONE:
break;
@@ -198,18 +218,14 @@ bool CollisionSystem::get_collision(const CollisionInternal & self,const Collisi
return false;
}
-bool CollisionSystem::get_box_box_collision(const BoxCollider & box1, const BoxCollider & box2,
- const Transform & transform1,
- const Transform & transform2,
- const Rigidbody & rigidbody1,
- const Rigidbody & rigidbody2) const {
+bool CollisionSystem::get_box_box_collision(const BoxColliderInternal & box1, const BoxColliderInternal & box2) const {
// Get current positions of colliders
- vec2 final_position1 = AbsolutePosition::get_position(transform1, box1.offset);
- vec2 final_position2 = AbsolutePosition::get_position(transform2, box2.offset);
+ vec2 final_position1 = AbsolutePosition::get_position(box1.transform, box1.collider.offset);
+ vec2 final_position2 = AbsolutePosition::get_position(box2.transform, box2.collider.offset);
// Scale dimensions
- vec2 scaled_box1 = box1.dimensions * transform1.scale;
- vec2 scaled_box2 = box2.dimensions * transform2.scale;
+ vec2 scaled_box1 = box1.collider.dimensions * box1.transform.scale;
+ vec2 scaled_box2 = box2.collider.dimensions * box2.transform.scale;
// Calculate half-extents (half width and half height)
float half_width1 = scaled_box1.x / 2.0;
@@ -224,19 +240,14 @@ bool CollisionSystem::get_box_box_collision(const BoxCollider & box1, const BoxC
&& final_position1.y - half_height1 < final_position2.y + half_height2);
}
-bool CollisionSystem::get_box_circle_collision(const BoxCollider & box1,
- const CircleCollider & circle2,
- const Transform & transform1,
- const Transform & transform2,
- const Rigidbody & rigidbody1,
- const Rigidbody & rigidbody2) const {
+bool CollisionSystem::get_box_circle_collision(const BoxColliderInternal & box1, const CircleColliderInternal & circle2) const {
// Get current positions of colliders
- vec2 final_position1 = AbsolutePosition::get_position(transform1, box1.offset);
- vec2 final_position2 = AbsolutePosition::get_position(transform2, circle2.offset);
+ vec2 final_position1 = AbsolutePosition::get_position(box1.transform, box1.collider.offset);
+ vec2 final_position2 = AbsolutePosition::get_position(circle2.transform, circle2.collider.offset);
// Scale dimensions
- vec2 scaled_box = box1.dimensions * transform1.scale;
- float scaled_circle = circle2.radius * transform2.scale;
+ vec2 scaled_box = box1.collider.dimensions * box1.transform.scale;
+ float scaled_circle = circle2.collider.radius * circle2.transform.scale;
// Calculate box half-extents
float half_width = scaled_box.x / 2.0;
@@ -257,19 +268,14 @@ bool CollisionSystem::get_box_circle_collision(const BoxCollider & box1,
return distance_squared < scaled_circle * scaled_circle;
}
-bool CollisionSystem::get_circle_circle_collision(const CircleCollider & circle1,
- const CircleCollider & circle2,
- const Transform & transform1,
- const Transform & transform2,
- const Rigidbody & rigidbody1,
- const Rigidbody & rigidbody2) const {
+bool CollisionSystem::get_circle_circle_collision(const CircleColliderInternal & circle1, const CircleColliderInternal & circle2) const {
// Get current positions of colliders
- vec2 final_position1 = AbsolutePosition::get_position(transform1, circle1.offset);
- vec2 final_position2 = AbsolutePosition::get_position(transform2, circle2.offset);
+ vec2 final_position1 = AbsolutePosition::get_position(circle1.transform, circle1.collider.offset);
+ vec2 final_position2 = AbsolutePosition::get_position(circle2.transform, circle2.collider.offset);
// Scale dimensions
- float scaled_circle1 = circle1.radius * transform1.scale;
- float scaled_circle2 = circle2.radius * transform2.scale;
+ float scaled_circle1 = circle1.collider.radius * circle1.transform.scale;
+ float scaled_circle2 = circle2.collider.radius * circle2.transform.scale;
float distance_x = final_position1.x - final_position2.x;
float distance_y = final_position1.y - final_position2.y;
@@ -286,52 +292,69 @@ std::pair<vec2, CollisionSystem::Direction>
CollisionSystem::get_collision_resolution(const CollisionInternal & self, const CollisionInternal & other,
const CollisionInternalType & type) const {
vec2 resolution;
+ // Fet resolution form correct type
switch (type) {
case CollisionInternalType::BOX_BOX: {
- const BoxCollider & collider1 = std::get<std::reference_wrapper<BoxCollider>>(self.collider);
- const BoxCollider & collider2 = std::get<std::reference_wrapper<BoxCollider>>(other.collider);
- vec2 collider_pos1 = AbsolutePosition::get_position(self.info.transform, collider1.offset);
- vec2 collider_pos2 = AbsolutePosition::get_position(other.info.transform, collider2.offset);
- resolution = this->get_box_box_resolution(collider1, collider2, collider_pos1, collider_pos2);
+
+ const BoxColliderInternal BOX1 = {
+ .collider = std::get<std::reference_wrapper<BoxCollider>>(self.collider),
+ .transform = self.info.transform,
+ .rigidbody = self.info.rigidbody
+ };
+ const BoxColliderInternal BOX2 = {
+ .collider = std::get<std::reference_wrapper<BoxCollider>>(other.collider),
+ .transform = other.info.transform,
+ .rigidbody = other.info.rigidbody
+ };
+ resolution = this->get_box_box_resolution(BOX1, BOX2);
break;
}
case CollisionInternalType::BOX_CIRCLE: {
- const BoxCollider & collider1
- = std::get<std::reference_wrapper<BoxCollider>>(self.collider);
- const CircleCollider & collider2
- = std::get<std::reference_wrapper<CircleCollider>>(other.collider);
- vec2 collider_pos1
- = AbsolutePosition::get_position(self.info.transform, collider1.offset);
- vec2 collider_pos2
- = AbsolutePosition::get_position(other.info.transform, collider2.offset);
- resolution = -this->get_circle_box_resolution(collider2, collider1, collider_pos2,
- collider_pos1);
+
+ const BoxColliderInternal BOX1 = {
+ .collider = std::get<std::reference_wrapper<BoxCollider>>(self.collider),
+ .transform = self.info.transform,
+ .rigidbody = self.info.rigidbody
+ };
+ const CircleColliderInternal CIRCLE1 = {
+ .collider = std::get<std::reference_wrapper<CircleCollider>>(other.collider),
+ .transform = other.info.transform,
+ .rigidbody = other.info.rigidbody
+ };
+ resolution = -this->get_circle_box_resolution(CIRCLE1,BOX1);
break;
}
case CollisionInternalType::CIRCLE_CIRCLE: {
- const CircleCollider & collider1
- = std::get<std::reference_wrapper<CircleCollider>>(self.collider);
- const CircleCollider & collider2
- = std::get<std::reference_wrapper<CircleCollider>>(other.collider);
- vec2 collider_pos1
- = AbsolutePosition::get_position(self.info.transform, collider1.offset);
- vec2 collider_pos2
- = AbsolutePosition::get_position(other.info.transform, collider2.offset);
- resolution = this->get_circle_circle_resolution(collider1, collider2,
- collider_pos1, collider_pos2);
+ const CircleColliderInternal CIRCLE1 = {
+ .collider = std::get<std::reference_wrapper<CircleCollider>>(self.collider),
+ .transform = self.info.transform,
+ .rigidbody = self.info.rigidbody
+ };
+ const CircleColliderInternal CIRCLE2 = {
+ .collider = std::get<std::reference_wrapper<CircleCollider>>(other.collider),
+ .transform = other.info.transform,
+ .rigidbody = other.info.rigidbody
+ };
+
+ resolution = this->get_circle_circle_resolution(CIRCLE1, CIRCLE2);
break;
}
case CollisionInternalType::CIRCLE_BOX: {
- const CircleCollider & collider1
- = std::get<std::reference_wrapper<CircleCollider>>(self.collider);
- const BoxCollider & collider2
- = std::get<std::reference_wrapper<BoxCollider>>(other.collider);
- vec2 collider_pos1
- = AbsolutePosition::get_position(self.info.transform, collider1.offset);
- vec2 collider_pos2
- = AbsolutePosition::get_position(other.info.transform, collider2.offset);
- resolution = this->get_circle_box_resolution(collider1, collider2, collider_pos1,
- collider_pos2);
+
+ const BoxColliderInternal BOX1 = {
+ .collider = std::get<std::reference_wrapper<BoxCollider>>(other.collider),
+ .transform = other.info.transform,
+ .rigidbody = other.info.rigidbody
+ };
+ const CircleColliderInternal CIRCLE1 = {
+ .collider = std::get<std::reference_wrapper<CircleCollider>>(self.collider),
+ .transform = self.info.transform,
+ .rigidbody = self.info.rigidbody
+ };
+ resolution = -this->get_circle_box_resolution(CIRCLE1,BOX1);
+
+
+ resolution = this->get_circle_box_resolution(CIRCLE1, BOX1);
break;
}
case CollisionInternalType::NONE:
@@ -361,21 +384,20 @@ CollisionSystem::get_collision_resolution(const CollisionInternal & self, const
return std::make_pair(resolution, resolution_direction);
}
-vec2 CollisionSystem::get_box_box_resolution(const BoxCollider & box_collider1,
- const BoxCollider & box_collider2,
- const vec2 & final_position1,
- const vec2 & final_position2) const {
+vec2 CollisionSystem::get_box_box_resolution(const BoxColliderInternal & self, const BoxColliderInternal & other) const {
vec2 resolution; // Default resolution vector
- vec2 delta = final_position2 - final_position1;
+ vec2 self_pos = AbsolutePosition::get_position(self.transform, self.collider.offset);
+ vec2 other_pos = AbsolutePosition::get_position(other.transform, other.collider.offset);
+ vec2 delta = other_pos - self_pos;
- vec2 scaled_box1 = box_collider1.dimensions * transform1.scale;
- vec2 scaled_box2 = box_collider2.dimensions * transform2.scale;
+ vec2 scaled_box1 = self.collider.dimensions * self.transform.scale;
+ vec2 scaled_box2 = other.collider.dimensions * other.transform.scale;
// Compute half-dimensions of the boxes
- float half_width1 = box_collider1.dimensions.x / 2.0;
- float half_height1 = box_collider1.dimensions.y / 2.0;
- float half_width2 = box_collider2.dimensions.x / 2.0;
- float half_height2 = box_collider2.dimensions.y / 2.0;
+ float half_width1 = self.collider.dimensions.x / 2.0;
+ float half_height1 = self.collider.dimensions.y / 2.0;
+ float half_width2 = other.collider.dimensions.x / 2.0;
+ float half_height2 = other.collider.dimensions.y / 2.0;
// Calculate overlaps along X and Y axes
float overlap_x = (half_width1 + half_width2) - std::abs(delta.x);
@@ -400,17 +422,16 @@ vec2 CollisionSystem::get_box_box_resolution(const BoxCollider & box_collider1,
return resolution;
}
-vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle_collider1,
- const CircleCollider & circle_collider2,
- const vec2 & final_position1,
- const vec2 & final_position2) const {
- vec2 delta = final_position2 - final_position1;
+vec2 CollisionSystem::get_circle_circle_resolution(const CircleColliderInternal & self, const CircleColliderInternal & other) const {
+ vec2 self_pos = AbsolutePosition::get_position(self.transform, self.collider.offset);
+ vec2 other_pos = AbsolutePosition::get_position(other.transform, other.collider.offset);
+ vec2 delta = other_pos - self_pos;
// Compute the distance between the two circle centers
float distance = std::sqrt(delta.x * delta.x + delta.y * delta.y);
// Compute the combined radii of the two circles
- float combined_radius = circle_collider1.radius + circle_collider2.radius;
+ float combined_radius = self.collider.radius + other.collider.radius;
// Compute the penetration depth
float penetration_depth = combined_radius - distance;
@@ -424,15 +445,14 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle
return resolution;
}
-vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_collider,
- const BoxCollider & box_collider,
- const vec2 & circle_position,
- const vec2 & box_position) const {
- vec2 delta = circle_position - box_position;
+vec2 CollisionSystem::get_circle_box_resolution(const CircleColliderInternal & circle, const BoxColliderInternal & box) const {
+ vec2 self_pos = AbsolutePosition::get_position(box.transform, box.collider.offset);
+ vec2 other_pos = AbsolutePosition::get_position(circle.transform, circle.collider.offset);
+ vec2 delta = other_pos - self_pos;
// Compute half-dimensions of the box
- float half_width = box_collider.dimensions.x / 2.0f;
- float half_height = box_collider.dimensions.y / 2.0f;
+ float half_width = box.collider.dimensions.x / 2.0f;
+ float half_height = box.collider.dimensions.y / 2.0f;
// Clamp circle center to the nearest point on the box
vec2 closest_point;
@@ -448,7 +468,7 @@ vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_co
vec2 collision_normal = closest_delta / distance;
// Compute penetration depth
- float penetration_depth = circle_collider.radius - distance;
+ float penetration_depth = circle.collider.radius - distance;
// Compute the resolution vector
vec2 resolution = collision_normal * penetration_depth;
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 01c189e..a695e61 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -82,6 +82,20 @@ private:
game_object_id_t id = 0;
collider_variant collider;
ColliderInfo info;
+ vec2 resolution;
+ Direction resolution_direction = Direction::NONE;
+ };
+
+ struct BoxColliderInternal {
+ BoxCollider & collider;
+ Transform & transform;
+ Rigidbody & rigidbody;
+ };
+
+ struct CircleColliderInternal {
+ CircleCollider & collider;
+ Transform & transform;
+ Rigidbody & rigidbody;
};
public:
@@ -134,9 +148,7 @@ private:
* \param position2 The position of the second BoxCollider.
* \return The resolution vector for the collision.
*/
- vec2 get_box_box_resolution(const BoxCollider & box_collider1,
- const BoxCollider & box_collider2, const vec2 & position1,
- const vec2 & position2) const;
+ vec2 get_box_box_resolution(const BoxColliderInternal & self, const BoxColliderInternal & other) const; //done
/**
* \brief Calculates the resolution vector for two CircleCollider.
@@ -149,10 +161,7 @@ private:
* \param final_position2 The position of the second CircleCollider.
* \return The resolution vector for the collision.
*/
- vec2 get_circle_circle_resolution(const CircleCollider & circle_collider1,
- const CircleCollider & circle_collider2,
- const vec2 & final_position1,
- const vec2 & final_position2) const;
+ vec2 get_circle_circle_resolution(const CircleColliderInternal & self, const CircleColliderInternal & other) const; //done
/**
* \brief Calculates the resolution vector for two CircleCollider.
@@ -165,10 +174,7 @@ private:
* \param box_position The position of the BoxCollider.
* \return The resolution vector for the collision.
*/
- vec2 get_circle_box_resolution(const CircleCollider & circle_collider,
- const BoxCollider & box_collider,
- const vec2 & circle_position,
- const vec2 & box_position) const;
+ vec2 get_circle_box_resolution(const CircleColliderInternal & circle, const BoxColliderInternal & box) const; //done
/**
* \brief Determines the appropriate collision handler for a collision.
@@ -256,10 +262,7 @@ private:
* \param rigidbody2 Rigidbody of the second object.
* \return True if a collision is detected, otherwise false.
*/
- bool get_box_box_collision(const BoxCollider & box1, const BoxCollider & box2,
- const Transform & transform1, const Transform & transform2,
- const Rigidbody & rigidbody1,
- const Rigidbody & rigidbody2) const;
+ bool get_box_box_collision(const BoxColliderInternal & box1, const BoxColliderInternal & box2) const;
/**
* \brief Check collision for box on circle collider
@@ -272,10 +275,7 @@ private:
* \param rigidbody2 Rigidbody of the second object.
* \return True if a collision is detected, otherwise false.
*/
- bool get_box_circle_collision(const BoxCollider & box1, const CircleCollider & circle2,
- const Transform & transform1, const Transform & transform2,
- const Rigidbody & rigidbody1,
- const Rigidbody & rigidbody2) const;
+ bool get_box_circle_collision(const BoxColliderInternal & box1, const CircleColliderInternal & circle2) const;
/**
* \brief Check collision for circle on circle collider
@@ -290,12 +290,7 @@ private:
*
* \return status of collision
*/
- bool get_circle_circle_collision(const CircleCollider & circle1,
- const CircleCollider & circle2,
- const Transform & transform1,
- const Transform & transform2,
- const Rigidbody & rigidbody1,
- const Rigidbody & rigidbody2) const;
+ bool get_circle_circle_collision(const CircleColliderInternal & circle1, const CircleColliderInternal & circle2) const;
};
/**