diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 15:40:01 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 15:40:01 +0100 |
commit | 7ec392eda3345606f0de75a432954b221cee82ce (patch) | |
tree | 48689f986a3c4042ec6b7704dad053f25ef898bf /src/crepe/facade | |
parent | 202725f481e64c4d95e370102ab93d4f8cf4af93 (diff) |
add doxygen + check const correctness
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 9 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 6 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 11 |
3 files changed, 19 insertions, 7 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 49fb8dc..a65b052 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -4,19 +4,20 @@ #include "SoundContext.h" using namespace crepe; +using namespace std; -Sound::Sound(std::unique_ptr<Asset> res) { +Sound::Sound(unique_ptr<Asset> res) { dbg_trace(); this->load(std::move(res)); } Sound::Sound(const char * src) { dbg_trace(); - this->load(std::make_unique<Asset>(src)); + this->load(make_unique<Asset>(src)); } -void Sound::load(std::unique_ptr<Asset> res) { - this->sample.load(res->canonical()); +void Sound::load(unique_ptr<Asset> res) { + this->sample.load(res->get_canonical().c_str()); } void Sound::play() { diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 183bd7c..402482f 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -8,6 +8,12 @@ namespace crepe { +/** + * \brief Sound resource facade + * + * This class is a wrapper around a \c SoLoud::Wav instance, which holds a + * single sample. It is part of the sound facade. + */ class Sound { public: /** diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index d3123d2..d703c16 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -6,19 +6,24 @@ namespace crepe { +/** + * \brief Sound engine facade + * + * This class is a wrapper around a \c SoLoud::Soloud instance, which provides + * the methods for playing \c Sound instances. It is part of the sound facade. + */ class SoundContext { private: + // singleton SoundContext(); virtual ~SoundContext(); - - // singleton - static SoundContext & get_instance(); SoundContext(const SoundContext &) = delete; SoundContext(SoundContext &&) = delete; SoundContext & operator=(const SoundContext &) = delete; SoundContext & operator=(SoundContext &&) = delete; private: + static SoundContext & get_instance(); SoLoud::Soloud engine; friend class Sound; }; |