aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/facade
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 15:40:01 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 15:40:01 +0100
commit7ec392eda3345606f0de75a432954b221cee82ce (patch)
tree48689f986a3c4042ec6b7704dad053f25ef898bf /src/crepe/facade
parent202725f481e64c4d95e370102ab93d4f8cf4af93 (diff)
add doxygen + check const correctness
Diffstat (limited to 'src/crepe/facade')
-rw-r--r--src/crepe/facade/Sound.cpp9
-rw-r--r--src/crepe/facade/Sound.h6
-rw-r--r--src/crepe/facade/SoundContext.h11
3 files changed, 19 insertions, 7 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 49fb8dc..a65b052 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -4,19 +4,20 @@
#include "SoundContext.h"
using namespace crepe;
+using namespace std;
-Sound::Sound(std::unique_ptr<Asset> res) {
+Sound::Sound(unique_ptr<Asset> res) {
dbg_trace();
this->load(std::move(res));
}
Sound::Sound(const char * src) {
dbg_trace();
- this->load(std::make_unique<Asset>(src));
+ this->load(make_unique<Asset>(src));
}
-void Sound::load(std::unique_ptr<Asset> res) {
- this->sample.load(res->canonical());
+void Sound::load(unique_ptr<Asset> res) {
+ this->sample.load(res->get_canonical().c_str());
}
void Sound::play() {
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 183bd7c..402482f 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -8,6 +8,12 @@
namespace crepe {
+/**
+ * \brief Sound resource facade
+ *
+ * This class is a wrapper around a \c SoLoud::Wav instance, which holds a
+ * single sample. It is part of the sound facade.
+ */
class Sound {
public:
/**
diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h
index d3123d2..d703c16 100644
--- a/src/crepe/facade/SoundContext.h
+++ b/src/crepe/facade/SoundContext.h
@@ -6,19 +6,24 @@
namespace crepe {
+/**
+ * \brief Sound engine facade
+ *
+ * This class is a wrapper around a \c SoLoud::Soloud instance, which provides
+ * the methods for playing \c Sound instances. It is part of the sound facade.
+ */
class SoundContext {
private:
+ // singleton
SoundContext();
virtual ~SoundContext();
-
- // singleton
- static SoundContext & get_instance();
SoundContext(const SoundContext &) = delete;
SoundContext(SoundContext &&) = delete;
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
private:
+ static SoundContext & get_instance();
SoLoud::Soloud engine;
friend class Sound;
};