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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 21:16:19 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 21:16:19 +0100
commit054b1ebea645bb8916f87e0d8f0f85d59e998eaf (patch)
tree8d49a3e516010dfe8faf8e0f457df58cba8344a9 /src/crepe/facade/SDLContext.h
parent3ed4e51e23b5093a44a166b2f11ff66164e5cff1 (diff)
font facade added to SDLContext
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 6b725e3..bbbb542 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -16,9 +16,10 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-
#include "types.h"
+#include "SDLFontContext.h"
+
namespace crepe {
class Texture;
@@ -226,6 +227,7 @@ public:
void set_color_texture(const Texture & texture, const Color & color);
private:
+
//! sdl Window
std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window;
@@ -234,6 +236,7 @@ private:
//! black bars rectangle to draw
SDL_FRect black_bars[2] = {};
+ SDLFontContext font_facade{};
};
} // namespace crepe