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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 21:16:19 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 21:16:19 +0100
commit054b1ebea645bb8916f87e0d8f0f85d59e998eaf (patch)
tree8d49a3e516010dfe8faf8e0f457df58cba8344a9 /src/crepe
parent3ed4e51e23b5093a44a166b2f11ff66164e5cff1 (diff)
font facade added to SDLContext
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/api/Text.h6
-rw-r--r--src/crepe/facade/Font.h31
-rw-r--r--src/crepe/facade/SDLContext.h5
3 files changed, 26 insertions, 16 deletions
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
index 51bab98..8436611 100644
--- a/src/crepe/api/Text.h
+++ b/src/crepe/api/Text.h
@@ -20,8 +20,6 @@ public:
Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family);
//! Text data that does not have to be set in the constructor
struct Data {
- //! Label text color.
- Color text_color = Color::BLACK;
/**
* \brief fontsize for text rendering
*
@@ -32,11 +30,15 @@ public:
* Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much.
*/
unsigned int font_size = 16;
+
//! Layer sorting level of the text
const int sorting_in_layer = 0;
//! Order within the sorting text
const int order_in_layer = 0;
+
+ //! Label text color.
+ Color text_color = Color::BLACK;
};
public:
//! font family name such as (Arial,Helvetica,Inter)
diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h
index a27676b..fbc1b8f 100644
--- a/src/crepe/facade/Font.h
+++ b/src/crepe/facade/Font.h
@@ -1,35 +1,40 @@
#pragma once
-
-#include <memory>
#include <SDL2/SDL_ttf.h>
+#include <memory>
#include "../api/Asset.h"
#include "../api/Config.h"
#include "../Resource.h"
+
namespace crepe {
/**
* \brief Resource for managing font creation and destruction
*
* This class is a wrapper around an SDL_ttf font instance, encapsulating font loading and usage.
+ * It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded
+ * when this object is destroyed.
*/
class Font : public Resource{
public:
/**
- * \param src Asset with font data to load.
- * \param mediator use the SDLContext reference to get_font()
- */
+ * \param src The Asset containing the font file path and metadata to load the font.
+ * \param mediator The Mediator object used for managing the SDL context or related systems.
+ */
Font(const Asset & src, Mediator & mediator);
- /**
- * \brief getter for TTF_Font
- *
- * \param src Asset with font data to load.
- * \param mediator use the SDLContext reference to get_font()
- */
- TTF_Font* get_font() const;
+ /**
+ * \brief Gets the underlying TTF_Font resource.
+ *
+ * This function returns the raw pointer to the SDL_ttf TTF_Font object that represents
+ * the loaded font. This can be used with SDL_ttf functions to render text.
+ *
+ * \return The raw TTF_Font object wrapped in a unique pointer.
+ */
+ TTF_Font* get_font() const;
+
private:
- //! The SDL_ttf font object with custom deleter.
+ //! The SDL_ttf font object with custom deleter.
std::unique_ptr<TTF_Font, decltype(&TTF_CloseFont)> font;
};
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 6b725e3..bbbb542 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -16,9 +16,10 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-
#include "types.h"
+#include "SDLFontContext.h"
+
namespace crepe {
class Texture;
@@ -226,6 +227,7 @@ public:
void set_color_texture(const Texture & texture, const Color & color);
private:
+
//! sdl Window
std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window;
@@ -234,6 +236,7 @@ private:
//! black bars rectangle to draw
SDL_FRect black_bars[2] = {};
+ SDLFontContext font_facade{};
};
} // namespace crepe