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authorJAROWMR <jarorutjes07@gmail.com>2024-12-16 18:52:06 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-16 18:52:06 +0100
commitb2a7105fa88b7d23dcb5b698c3c10b76c19c789b (patch)
treeb9767b9b5f61f191b06fd9eb308229dbc71b0295 /src/crepe/api/Rigidbody.h
parent17587d6b3d57c7e063514701f88d22a9a50e402f (diff)
removed rigidbody offset
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r--src/crepe/api/Rigidbody.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 8169f0c..8566d00 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -122,16 +122,6 @@ public:
*/
float elastisity_coefficient = 0.0;
- /**
- * \brief Offset of all colliders relative to the object's transform position.
- *
- * The `offset` defines a positional shift applied to all colliders associated with the object, relative to the object's
- * transform position. This allows for the colliders to be placed at a different position than the object's actual
- * position, without modifying the object's transform itself.
- *
- */
- vec2 offset;
-
//! Enable collision handeling in collision system
bool kinematic_collision = true;