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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-16 18:52:06 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-16 18:52:06 +0100 |
commit | b2a7105fa88b7d23dcb5b698c3c10b76c19c789b (patch) | |
tree | b9767b9b5f61f191b06fd9eb308229dbc71b0295 /src/crepe/api/Rigidbody.h | |
parent | 17587d6b3d57c7e063514701f88d22a9a50e402f (diff) |
removed rigidbody offset
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 8169f0c..8566d00 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -122,16 +122,6 @@ public: */ float elastisity_coefficient = 0.0; - /** - * \brief Offset of all colliders relative to the object's transform position. - * - * The `offset` defines a positional shift applied to all colliders associated with the object, relative to the object's - * transform position. This allows for the colliders to be placed at a different position than the object's actual - * position, without modifying the object's transform itself. - * - */ - vec2 offset; - //! Enable collision handeling in collision system bool kinematic_collision = true; |