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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 11:39:45 +0100 |
commit | 455bb50a5007daf46b8719fff2a6292da6a294bf (patch) | |
tree | dbba8b1f9653a52bb7105f39323a11d85662c0fe /src/crepe/api/Rigidbody.cpp | |
parent | 3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (diff) |
fix physics test
Diffstat (limited to 'src/crepe/api/Rigidbody.cpp')
-rw-r--r-- | src/crepe/api/Rigidbody.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index be6bb93..6b87695 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -2,8 +2,8 @@ using namespace crepe; -crepe::Rigidbody::Rigidbody(const Component::Data & component_data, const Data & data) - : Component(component_data), +crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data) + : Component(id), data(data) {} void crepe::Rigidbody::add_force_linear(const Vector2 & force) { |