diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:35:05 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:35:05 +0200 |
commit | 44affb6635359ef2f619562800165ccfff438ae4 (patch) | |
tree | 4da7fa01953055740f9e668e94c59259d4d7749f /mwe/gameloop/include/timer.h | |
parent | ca393b6b47618e48c107ad5c021d86700343648e (diff) |
`make format`
Diffstat (limited to 'mwe/gameloop/include/timer.h')
-rw-r--r-- | mwe/gameloop/include/timer.h | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h index a245e5c..22383b2 100644 --- a/mwe/gameloop/include/timer.h +++ b/mwe/gameloop/include/timer.h @@ -4,27 +4,28 @@ class LoopTimer { public: - static LoopTimer& getInstance(); - void start(); - void update(); - double getDeltaTime() const; - int getCurrentTime() const; + static LoopTimer & getInstance(); + void start(); + void update(); + double getDeltaTime() const; + int getCurrentTime() const; void advanceFixedUpdate(); double getFixedDeltaTime() const; - void setFPS(int FPS); - int getFPS() const; - void enforceFrameRate(); + void setFPS(int FPS); + int getFPS() const; + void enforceFrameRate(); double getLag() const; + private: - LoopTimer(); + LoopTimer(); int FPS = 50; double gameScale = 1; double maximumDeltaTime = 0.25; - double deltaTime; + double deltaTime; double frameTargetTime = FPS / 1000; - double fixedDeltaTime = 0.01; - double elapsedTime; - double elapsedFixedTime; + double fixedDeltaTime = 0.01; + double elapsedTime; + double elapsedFixedTime; double time; - uint64_t lastFrameTime; + uint64_t lastFrameTime; }; |