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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
commitca393b6b47618e48c107ad5c021d86700343648e (patch)
tree298bff793ee331566b6be1840c8d7404409b5198 /mwe/gameloop/include/timer.h
parent8bf919f750807060f3ac2c640b8a02300af1733c (diff)
move gameloop poc to mwe
Diffstat (limited to 'mwe/gameloop/include/timer.h')
-rw-r--r--mwe/gameloop/include/timer.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h
new file mode 100644
index 0000000..a245e5c
--- /dev/null
+++ b/mwe/gameloop/include/timer.h
@@ -0,0 +1,30 @@
+#pragma once
+
+#include <SDL2/SDL.h>
+
+class LoopTimer {
+public:
+ static LoopTimer& getInstance();
+ void start();
+ void update();
+ double getDeltaTime() const;
+ int getCurrentTime() const;
+ void advanceFixedUpdate();
+ double getFixedDeltaTime() const;
+ void setFPS(int FPS);
+ int getFPS() const;
+ void enforceFrameRate();
+ double getLag() const;
+private:
+ LoopTimer();
+ int FPS = 50;
+ double gameScale = 1;
+ double maximumDeltaTime = 0.25;
+ double deltaTime;
+ double frameTargetTime = FPS / 1000;
+ double fixedDeltaTime = 0.01;
+ double elapsedTime;
+ double elapsedFixedTime;
+ double time;
+ uint64_t lastFrameTime;
+};