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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /mwe/ecs-memory-efficient/src/GameObjectMax.cpp | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/ecs-memory-efficient/src/GameObjectMax.cpp')
-rw-r--r-- | mwe/ecs-memory-efficient/src/GameObjectMax.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp new file mode 100644 index 0000000..b0c5af7 --- /dev/null +++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp @@ -0,0 +1,7 @@ +#include "GameObjectMax.h" + +#include "ComponentManager.h" + +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, + int layer) + : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} |