diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /mwe/ecs-memory-efficient/src | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/ecs-memory-efficient/src')
-rw-r--r-- | mwe/ecs-memory-efficient/src/ComponentManager.cpp | 22 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/Components.cpp | 11 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/GameObjectMax.cpp | 7 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/main.cpp | 59 |
4 files changed, 99 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp new file mode 100644 index 0000000..8c1fd23 --- /dev/null +++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp @@ -0,0 +1,22 @@ +#include "ComponentManager.h" + +ComponentManager ComponentManager::mInstance; + +ComponentManager & ComponentManager::GetInstance() { return mInstance; } + +ComponentManager::ComponentManager() {} + +std::vector<std::reference_wrapper<Sprite>> +ComponentManager::getAllSpriteReferences() { + return mSpriteContainer.getAllReferences(); +} + +std::vector<std::reference_wrapper<Rigidbody>> +ComponentManager::getAllRigidbodyReferences() { + return mRigidbodyContainer.getAllReferences(); +} + +std::vector<std::reference_wrapper<Colider>> +ComponentManager::getAllColiderReferences() { + return mColiderContainer.getAllReferences(); +} diff --git a/mwe/ecs-memory-efficient/src/Components.cpp b/mwe/ecs-memory-efficient/src/Components.cpp new file mode 100644 index 0000000..c8347b3 --- /dev/null +++ b/mwe/ecs-memory-efficient/src/Components.cpp @@ -0,0 +1,11 @@ +#include "Components.h" +#include <iostream> + +Component::Component() : mActive(true) {} + +Sprite::Sprite(std::string path) : mPath(path) {} + +Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) + : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} + +Colider::Colider(int size) : mSize(size) {} diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp new file mode 100644 index 0000000..b0c5af7 --- /dev/null +++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp @@ -0,0 +1,7 @@ +#include "GameObjectMax.h" + +#include "ComponentManager.h" + +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, + int layer) + : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp new file mode 100644 index 0000000..9c6f2aa --- /dev/null +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -0,0 +1,59 @@ +#include <chrono> +#include <cstdint> +#include <iostream> +#include <vector> + +#include "ComponentManager.h" +#include "Components.h" +#include "GameObjectMax.h" + +int main() { + auto startAdding = std::chrono::high_resolution_clock::now(); + + GameObject * gameObject[100000]; + + for (int i = 0; i < 100000; ++i) { + gameObject[i] = new GameObject(i, "Name", "Tag", 0); + + gameObject[i]->addSpriteComponent("C:/Test"); + gameObject[i]->addRigidbodyComponent(0, 0, i); + gameObject[i]->addColiderComponent(i); + } + + auto stopAdding = std::chrono::high_resolution_clock::now(); + + //This is what systems would do: + + std::vector<std::reference_wrapper<Sprite>> allSprites + = ComponentManager::GetInstance().getAllSpriteReferences(); + for (Sprite & sprite : allSprites) { + //std::cout << sprite.mPath << std::endl; + } + //std::cout << std::endl; + + std::vector<std::reference_wrapper<Rigidbody>> allRigidbody + = ComponentManager::GetInstance().getAllRigidbodyReferences(); + for (Rigidbody & rigidbody : allRigidbody) { + //std::cout << rigidbody.mMass << " " << rigidbody.mGravityScale << " " << rigidbody.mBodyType << std::endl; + } + //std::cout << std::endl; + + std::vector<std::reference_wrapper<Colider>> allColider + = ComponentManager::GetInstance().getAllColiderReferences(); + for (Colider & colider : allColider) { + //std::cout << colider.mSize << std::endl; + } + + auto stopLooping = std::chrono::high_resolution_clock::now(); + + for (int i = 0; i < 100000; ++i) { + delete gameObject[i]; + } + + auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>( + stopAdding - startAdding); + auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>( + stopLooping - stopAdding); + std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; + std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; +} |