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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-02 12:35:01 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-02 12:35:01 +0200
commite409986d9a21ca96ee0b491826eb0008ff6ab8e0 (patch)
tree89f04830a0e3727f53e15b4ebff70a95add40c30 /mwe/ecs-homemade/inc/GameObjectMax.hpp
parentaedbb8b82f13d8b390419e59cea098ea73295df5 (diff)
Changed componentsManager to allow mutliple componts of the same type for one entity (id)
Diffstat (limited to 'mwe/ecs-homemade/inc/GameObjectMax.hpp')
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp
index e1a49be..1e952ba 100644
--- a/mwe/ecs-homemade/inc/GameObjectMax.hpp
+++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp
@@ -1,6 +1,6 @@
#include "ComponentManager.h"
-template <typename T>
-void GameObject::AddComponent(T* component) {
- ComponentManager::GetInstance().AddComponent(component, mId);
+template <typename T, typename... Args>
+void GameObject::AddComponent(Args&&... args) {
+ ComponentManager::GetInstance().AddComponent<T>(mId, std::forward<Args>(args)...);
}