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authorJAROWMR <jarorutjes07@gmail.com>2025-01-07 13:20:50 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-07 13:20:50 +0100
commitbc66e7195c80facca244f933b882011e5e81fa3c (patch)
treea9417c19a7f9cecb09130ac7becfbba059b1ec5b /game
parent42cbef630ccaf3e841459d364edade1a3c72a525 (diff)
coins use events
Diffstat (limited to 'game')
-rw-r--r--game/coins/CoinPool.cpp3
-rw-r--r--game/coins/CoinScript.cpp11
-rw-r--r--game/coins/CoinScript.h1
-rw-r--r--game/coins/CoinSubScene.cpp1
-rw-r--r--game/hud/HudScript.cpp12
-rw-r--r--game/hud/HudScript.h6
-rw-r--r--game/player/PlayerSubScene.cpp2
7 files changed, 31 insertions, 5 deletions
diff --git a/game/coins/CoinPool.cpp b/game/coins/CoinPool.cpp
index 5720c2f..59b987c 100644
--- a/game/coins/CoinPool.cpp
+++ b/game/coins/CoinPool.cpp
@@ -1,5 +1,8 @@
#include "CoinPool.h"
+#include "CoinScript.h"
#include "CoinSubScene.h"
+#include "api/BehaviorScript.h"
+#include "api/GameObject.h"
using namespace crepe;
using namespace std;
diff --git a/game/coins/CoinScript.cpp b/game/coins/CoinScript.cpp
index 5d4e8fe..5960446 100644
--- a/game/coins/CoinScript.cpp
+++ b/game/coins/CoinScript.cpp
@@ -4,14 +4,15 @@
#include "manager/SaveManager.h"
#include "../Config.h"
#include "../Events.h"
+#include "../hud/HudScript.h"
using namespace crepe;
using namespace std;
bool CoinScript::on_collision(const CollisionEvent & collisionData){
if(collisionData.info.other.metadata.tag != "coin") return true;
- this->get_components_by_name<Sprite>("").front().get().active = false;
- this->get_components_by_name<CircleCollider>("").front().get().active = false;
+ this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name).front().get().active = false;
+ this->get_components_by_name<CircleCollider>(collisionData.info.other.metadata.name).front().get().active = false;
this->amount++;
return true;
}
@@ -21,6 +22,12 @@ void CoinScript::init(){
this->subscribe<EndGameEvent>([this](const EndGameEvent e)-> bool { return this->save(); });
}
+void CoinScript::fixed_update(crepe::duration_t dt) {
+ this->trigger_event(GetCoinEvent{
+ .amount_of_coins = this->amount,
+ });
+}
+
bool CoinScript::save(){
SaveManager & savemgr = this->get_save_manager();
savemgr.set(TOTAL_COINS_RUN, this->amount);
diff --git a/game/coins/CoinScript.h b/game/coins/CoinScript.h
index e88a860..6fcb64e 100644
--- a/game/coins/CoinScript.h
+++ b/game/coins/CoinScript.h
@@ -5,6 +5,7 @@
class CoinScript : public crepe::Script {
public:
void init() override;
+ void fixed_update(crepe::duration_t dt) override;
bool on_collision(const crepe::CollisionEvent & collisionData);
bool save();
private:
diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp
index 3914921..72319ca 100644
--- a/game/coins/CoinSubScene.cpp
+++ b/game/coins/CoinSubScene.cpp
@@ -36,6 +36,5 @@ int CoinSubScene::create(Scene & scn){
.looping = true,
});
coin.add_component<AudioSource>(Asset{"asset/sfx/coin_pickup_1.ogg"});
- coin.add_component<BehaviorScript>().set_script<CoinScript>();
return coin_counter;
}
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
index 496a03d..d7a043a 100644
--- a/game/hud/HudScript.cpp
+++ b/game/hud/HudScript.cpp
@@ -17,7 +17,8 @@ void HudScript::init() {
txt.text = record;
txt.dimensions = {BEST_CHAR_WIDTH*record.size(),(BEST_CHAR_WIDTH)*2};
txt.offset = TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{record.size() * BEST_CHAR_WIDTH/2,0};
-
+
+ this->subscribe<GetCoinEvent>([this](const GetCoinEvent e)-> bool { return this->get_coin(e); });
this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
if(ev.key != Keycode::END) return false;
Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
@@ -45,7 +46,7 @@ void HudScript::frame_update(crepe::duration_t dt) {
// Coins
Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
- string amount_of_coins = to_string(savemgr->get<int>(TOTAL_COINS_RUN,0).get());
+ string amount_of_coins = to_string(this->coin_amount);
txt_co.text = amount_of_coins;
txt_co.dimensions = {COINS_CHAR_WIDTH*amount_of_coins.size(),(COINS_CHAR_WIDTH)*2};
txt_co.offset = TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{amount_of_coins.size() * COINS_CHAR_WIDTH/2,0};
@@ -61,3 +62,10 @@ void HudScript::frame_update(crepe::duration_t dt) {
if(fps >= 50) txt_fps.data.text_color = Color::GREEN;
if(fps < 30) txt_fps.data.text_color = Color::RED;
}
+
+
+bool HudScript::get_coin(const GetCoinEvent e){
+ this->coin_amount = e.amount_of_coins;
+ return true;
+}
+
diff --git a/game/hud/HudScript.h b/game/hud/HudScript.h
index 8e7e8fc..0aa10a4 100644
--- a/game/hud/HudScript.h
+++ b/game/hud/HudScript.h
@@ -3,11 +3,17 @@
#include "api/Script.h"
#include "manager/SaveManager.h"
+struct GetCoinEvent : public crepe::Event {
+ int amount_of_coins;
+};
+
class HudScript : public crepe::Script {
public:
void init() override;
void frame_update(crepe::duration_t dt) override;
+ bool get_coin(const GetCoinEvent e);
private:
crepe::SaveManager* savemgr;
bool show_fps = false;
+ int coin_amount = 0;
};
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index c1e5e2f..fff9287 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -3,6 +3,7 @@
#include "PlayerScript.h"
#include "../Config.h"
+#include "../coins/CoinScript.h"
#include <crepe/api/Animator.h>
#include <crepe/api/BoxCollider.h>
@@ -150,4 +151,5 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
});
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;
+ player.add_component<BehaviorScript>().set_script<CoinScript>();
}