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#include "CoinScript.h"
#include "api/CircleCollider.h"
#include "api/Sprite.h"
#include "manager/SaveManager.h"
#include "../Config.h"
#include "../Events.h"
#include "../hud/HudScript.h"
using namespace crepe;
using namespace std;
bool CoinScript::on_collision(const CollisionEvent & collisionData){
if(collisionData.info.other.metadata.tag != "coin") return true;
this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name).front().get().active = false;
this->get_components_by_name<CircleCollider>(collisionData.info.other.metadata.name).front().get().active = false;
this->amount++;
return true;
}
void CoinScript::init(){
this->subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); });
this->subscribe<EndGameEvent>([this](const EndGameEvent e)-> bool { return this->save(); });
}
void CoinScript::fixed_update(crepe::duration_t dt) {
this->trigger_event(GetCoinEvent{
.amount_of_coins = this->amount,
});
}
bool CoinScript::save(){
SaveManager & savemgr = this->get_save_manager();
savemgr.set(TOTAL_COINS_RUN, this->amount);
this->amount = 0;
return false;
}
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