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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 17:26:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 17:26:27 +0100
commit0dae96161a99158815a8075b5c405a35b0939936 (patch)
tree5b9b214c0397694b671e271f6b743c0fd845f51f /game/prefab
parent7e12ebdf945d40d6f11872cf5852c9bb54d1864f (diff)
fix Player prefab
Diffstat (limited to 'game/prefab')
-rw-r--r--game/prefab/PlayerObject.cpp8
-rw-r--r--game/prefab/PlayerScript.cpp15
-rw-r--r--game/prefab/PlayerScript.h10
3 files changed, 6 insertions, 27 deletions
diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp
index 736704a..ef7b6cc 100644
--- a/game/prefab/PlayerObject.cpp
+++ b/game/prefab/PlayerObject.cpp
@@ -1,5 +1,3 @@
-#include <crepe/util/Log.h>
-
#include "Config.h"
#include "PlayerObject.h"
#include "PlayerScript.h"
@@ -67,10 +65,8 @@ PlayerObject::PlayerObject(crepe::GameObject && base)
.collision_layer = COLL_LAY_PLAYER,
})),
collider(add_component<BoxCollider>(vec2(50, 50))),
- controller(add_component<BehaviorScript>().set_script<PlayerScript>(this)) {
+ controller(add_component<BehaviorScript>().set_script<PlayerScript>(*this)) {
sprite.jetpack.active = false;
- // controller.active = false;
-
- Log::logf(Log::DEBUG, "PlayerObject: ref {}", (void*) &(this->body.game_object_id));
+ controller.active = false;
}
diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp
index e4a4951..67aadb6 100644
--- a/game/prefab/PlayerScript.cpp
+++ b/game/prefab/PlayerScript.cpp
@@ -6,21 +6,10 @@
using namespace crepe;
using namespace std;
-PlayerScript::PlayerScript(PlayerObject * player) : player(player) {
- logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player));
- logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body));
- logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id));
-}
-
-void PlayerScript::init() {
- logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player));
- logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body));
- logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id));
- player->controller.active = false;
-}
+PlayerScript::PlayerScript(const PlayerObject & player) : player(player) { }
void PlayerScript::fixed_update(crepe::duration_t dt) {
if (this->get_key_state(Keycode::SPACE))
- player->body.add_force_linear({ 0, -10 });
+ player.body.add_force_linear({ 0, -10 });
}
diff --git a/game/prefab/PlayerScript.h b/game/prefab/PlayerScript.h
index bd4a00a..131c73f 100644
--- a/game/prefab/PlayerScript.h
+++ b/game/prefab/PlayerScript.h
@@ -6,18 +6,12 @@
class PlayerScript : public crepe::Script {
public:
- PlayerScript(PlayerObject * player);
-
- PlayerScript(const PlayerScript &) = delete;
- PlayerScript(PlayerScript &&) = delete;
- PlayerScript & operator=(const PlayerScript &) = delete;
- PlayerScript & operator=(PlayerScript &&) = delete;
+ PlayerScript(const PlayerObject & player);
protected:
void fixed_update(crepe::duration_t dt);
- void init();
protected:
- PlayerObject * player = nullptr;
+ PlayerObject player;
};