diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-22 16:12:31 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-22 16:12:31 +0100 |
commit | 7e12ebdf945d40d6f11872cf5852c9bb54d1864f (patch) | |
tree | d81f4661e2fd47f487cf0c9627baa1e21dc45b37 /game/prefab | |
parent | 61148c757a1f742ff09e40e5347e74e638c7371c (diff) |
big WIP
Diffstat (limited to 'game/prefab')
-rw-r--r-- | game/prefab/CMakeLists.txt | 5 | ||||
-rw-r--r-- | game/prefab/PlayerObject.cpp | 76 | ||||
-rw-r--r-- | game/prefab/PlayerObject.h | 30 | ||||
-rw-r--r-- | game/prefab/PlayerScript.cpp | 26 | ||||
-rw-r--r-- | game/prefab/PlayerScript.h | 23 | ||||
-rw-r--r-- | game/prefab/ZapperObject.h | 7 |
6 files changed, 167 insertions, 0 deletions
diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt new file mode 100644 index 0000000..a588090 --- /dev/null +++ b/game/prefab/CMakeLists.txt @@ -0,0 +1,5 @@ +target_sources(main PUBLIC + PlayerObject.cpp + PlayerScript.cpp +) + diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp new file mode 100644 index 0000000..736704a --- /dev/null +++ b/game/prefab/PlayerObject.cpp @@ -0,0 +1,76 @@ +#include <crepe/util/Log.h> + +#include "Config.h" +#include "PlayerObject.h" +#include "PlayerScript.h" + +using namespace crepe; + +PlayerObject::PlayerObject(crepe::GameObject && base) + : GameObject(std::move(base)), + sprite { + .body = add_component<Sprite>( + Asset {"asset/barry/defaultBody.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 0, + .size = vec2(0, 50), + } + ), + .head = add_component<Sprite>( + Asset {"asset/barry/defaultHead.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + } + ), + .jetpack = add_component<Sprite>( + Asset {"asset/barry/jetpackDefault.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + } + ) + }, + animator { + .body = add_component<Animator>( + sprite.body, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ), + .head = add_component<Animator>( + sprite.head, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ), + .jetpack = add_component<Animator>( + sprite.jetpack, ivec2(32, 44), uvec2(4, 4), + Animator::Data { + .fps = 5, + .looping = true, + } + ), + }, + body(add_component<Rigidbody>(Rigidbody::Data { + .gravity_scale = 20, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(100, 0), + .collision_layers = {COLL_LAY_BOT_TOP}, + .collision_layer = COLL_LAY_PLAYER, + })), + collider(add_component<BoxCollider>(vec2(50, 50))), + controller(add_component<BehaviorScript>().set_script<PlayerScript>(this)) { + sprite.jetpack.active = false; + // controller.active = false; + + Log::logf(Log::DEBUG, "PlayerObject: ref {}", (void*) &(this->body.game_object_id)); +} + diff --git a/game/prefab/PlayerObject.h b/game/prefab/PlayerObject.h new file mode 100644 index 0000000..a44d367 --- /dev/null +++ b/game/prefab/PlayerObject.h @@ -0,0 +1,30 @@ +#pragma once + +#include <crepe/api/Animator.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> + +class PlayerObject : public crepe::GameObject { +public: + PlayerObject(crepe::GameObject &&); + +public: + struct { + crepe::Sprite & body; + crepe::Sprite & head; + crepe::Sprite & jetpack; + } sprite; + + struct { + crepe::Animator & body; + crepe::Animator & head; + crepe::Animator & jetpack; + } animator; + + crepe::Rigidbody & body; + crepe::BoxCollider & collider; + crepe::BehaviorScript & controller; +}; diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp new file mode 100644 index 0000000..e4a4951 --- /dev/null +++ b/game/prefab/PlayerScript.cpp @@ -0,0 +1,26 @@ +#include <crepe/api/Rigidbody.h> +#include <cassert> + +#include "PlayerScript.h" + +using namespace crepe; +using namespace std; + +PlayerScript::PlayerScript(PlayerObject * player) : player(player) { + logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player)); + logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body)); + logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id)); +} + +void PlayerScript::init() { + logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player)); + logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body)); + logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id)); + player->controller.active = false; +} + +void PlayerScript::fixed_update(crepe::duration_t dt) { + if (this->get_key_state(Keycode::SPACE)) + player->body.add_force_linear({ 0, -10 }); +} + diff --git a/game/prefab/PlayerScript.h b/game/prefab/PlayerScript.h new file mode 100644 index 0000000..bd4a00a --- /dev/null +++ b/game/prefab/PlayerScript.h @@ -0,0 +1,23 @@ +#pragma once + +#include <crepe/api/Script.h> + +#include "PlayerObject.h" + +class PlayerScript : public crepe::Script { +public: + PlayerScript(PlayerObject * player); + + PlayerScript(const PlayerScript &) = delete; + PlayerScript(PlayerScript &&) = delete; + PlayerScript & operator=(const PlayerScript &) = delete; + PlayerScript & operator=(PlayerScript &&) = delete; + +protected: + void fixed_update(crepe::duration_t dt); + void init(); + +protected: + PlayerObject * player = nullptr; +}; + diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h new file mode 100644 index 0000000..1f32cd7 --- /dev/null +++ b/game/prefab/ZapperObject.h @@ -0,0 +1,7 @@ +#pragma once + +#include <crepe/api/GameObject.h> + +class ZapperObject : public crepe::GameObject { + // afsd +}; |