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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 16:12:31 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 16:12:31 +0100
commit7e12ebdf945d40d6f11872cf5852c9bb54d1864f (patch)
treed81f4661e2fd47f487cf0c9627baa1e21dc45b37 /game/prefab
parent61148c757a1f742ff09e40e5347e74e638c7371c (diff)
big WIP
Diffstat (limited to 'game/prefab')
-rw-r--r--game/prefab/CMakeLists.txt5
-rw-r--r--game/prefab/PlayerObject.cpp76
-rw-r--r--game/prefab/PlayerObject.h30
-rw-r--r--game/prefab/PlayerScript.cpp26
-rw-r--r--game/prefab/PlayerScript.h23
-rw-r--r--game/prefab/ZapperObject.h7
6 files changed, 167 insertions, 0 deletions
diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt
new file mode 100644
index 0000000..a588090
--- /dev/null
+++ b/game/prefab/CMakeLists.txt
@@ -0,0 +1,5 @@
+target_sources(main PUBLIC
+ PlayerObject.cpp
+ PlayerScript.cpp
+)
+
diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp
new file mode 100644
index 0000000..736704a
--- /dev/null
+++ b/game/prefab/PlayerObject.cpp
@@ -0,0 +1,76 @@
+#include <crepe/util/Log.h>
+
+#include "Config.h"
+#include "PlayerObject.h"
+#include "PlayerScript.h"
+
+using namespace crepe;
+
+PlayerObject::PlayerObject(crepe::GameObject && base)
+ : GameObject(std::move(base)),
+ sprite {
+ .body = add_component<Sprite>(
+ Asset {"asset/barry/defaultBody.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ }
+ ),
+ .head = add_component<Sprite>(
+ Asset {"asset/barry/defaultHead.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ }
+ ),
+ .jetpack = add_component<Sprite>(
+ Asset {"asset/barry/jetpackDefault.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ }
+ )
+ },
+ animator {
+ .body = add_component<Animator>(
+ sprite.body, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ .head = add_component<Animator>(
+ sprite.head, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ .jetpack = add_component<Animator>(
+ sprite.jetpack, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ },
+ body(add_component<Rigidbody>(Rigidbody::Data {
+ .gravity_scale = 20,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = vec2(100, 0),
+ .collision_layers = {COLL_LAY_BOT_TOP},
+ .collision_layer = COLL_LAY_PLAYER,
+ })),
+ collider(add_component<BoxCollider>(vec2(50, 50))),
+ controller(add_component<BehaviorScript>().set_script<PlayerScript>(this)) {
+ sprite.jetpack.active = false;
+ // controller.active = false;
+
+ Log::logf(Log::DEBUG, "PlayerObject: ref {}", (void*) &(this->body.game_object_id));
+}
+
diff --git a/game/prefab/PlayerObject.h b/game/prefab/PlayerObject.h
new file mode 100644
index 0000000..a44d367
--- /dev/null
+++ b/game/prefab/PlayerObject.h
@@ -0,0 +1,30 @@
+#pragma once
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
+class PlayerObject : public crepe::GameObject {
+public:
+ PlayerObject(crepe::GameObject &&);
+
+public:
+ struct {
+ crepe::Sprite & body;
+ crepe::Sprite & head;
+ crepe::Sprite & jetpack;
+ } sprite;
+
+ struct {
+ crepe::Animator & body;
+ crepe::Animator & head;
+ crepe::Animator & jetpack;
+ } animator;
+
+ crepe::Rigidbody & body;
+ crepe::BoxCollider & collider;
+ crepe::BehaviorScript & controller;
+};
diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp
new file mode 100644
index 0000000..e4a4951
--- /dev/null
+++ b/game/prefab/PlayerScript.cpp
@@ -0,0 +1,26 @@
+#include <crepe/api/Rigidbody.h>
+#include <cassert>
+
+#include "PlayerScript.h"
+
+using namespace crepe;
+using namespace std;
+
+PlayerScript::PlayerScript(PlayerObject * player) : player(player) {
+ logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player));
+ logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body));
+ logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id));
+}
+
+void PlayerScript::init() {
+ logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player));
+ logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body));
+ logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id));
+ player->controller.active = false;
+}
+
+void PlayerScript::fixed_update(crepe::duration_t dt) {
+ if (this->get_key_state(Keycode::SPACE))
+ player->body.add_force_linear({ 0, -10 });
+}
+
diff --git a/game/prefab/PlayerScript.h b/game/prefab/PlayerScript.h
new file mode 100644
index 0000000..bd4a00a
--- /dev/null
+++ b/game/prefab/PlayerScript.h
@@ -0,0 +1,23 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+#include "PlayerObject.h"
+
+class PlayerScript : public crepe::Script {
+public:
+ PlayerScript(PlayerObject * player);
+
+ PlayerScript(const PlayerScript &) = delete;
+ PlayerScript(PlayerScript &&) = delete;
+ PlayerScript & operator=(const PlayerScript &) = delete;
+ PlayerScript & operator=(PlayerScript &&) = delete;
+
+protected:
+ void fixed_update(crepe::duration_t dt);
+ void init();
+
+protected:
+ PlayerObject * player = nullptr;
+};
+
diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h
new file mode 100644
index 0000000..1f32cd7
--- /dev/null
+++ b/game/prefab/ZapperObject.h
@@ -0,0 +1,7 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+
+class ZapperObject : public crepe::GameObject {
+ // afsd
+};