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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 16:12:31 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-22 16:12:31 +0100
commit7e12ebdf945d40d6f11872cf5852c9bb54d1864f (patch)
treed81f4661e2fd47f487cf0c9627baa1e21dc45b37 /game/prefab/PlayerObject.cpp
parent61148c757a1f742ff09e40e5347e74e638c7371c (diff)
big WIP
Diffstat (limited to 'game/prefab/PlayerObject.cpp')
-rw-r--r--game/prefab/PlayerObject.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp
new file mode 100644
index 0000000..736704a
--- /dev/null
+++ b/game/prefab/PlayerObject.cpp
@@ -0,0 +1,76 @@
+#include <crepe/util/Log.h>
+
+#include "Config.h"
+#include "PlayerObject.h"
+#include "PlayerScript.h"
+
+using namespace crepe;
+
+PlayerObject::PlayerObject(crepe::GameObject && base)
+ : GameObject(std::move(base)),
+ sprite {
+ .body = add_component<Sprite>(
+ Asset {"asset/barry/defaultBody.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ }
+ ),
+ .head = add_component<Sprite>(
+ Asset {"asset/barry/defaultHead.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ }
+ ),
+ .jetpack = add_component<Sprite>(
+ Asset {"asset/barry/jetpackDefault.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ }
+ )
+ },
+ animator {
+ .body = add_component<Animator>(
+ sprite.body, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ .head = add_component<Animator>(
+ sprite.head, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ .jetpack = add_component<Animator>(
+ sprite.jetpack, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ },
+ body(add_component<Rigidbody>(Rigidbody::Data {
+ .gravity_scale = 20,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = vec2(100, 0),
+ .collision_layers = {COLL_LAY_BOT_TOP},
+ .collision_layer = COLL_LAY_PLAYER,
+ })),
+ collider(add_component<BoxCollider>(vec2(50, 50))),
+ controller(add_component<BehaviorScript>().set_script<PlayerScript>(this)) {
+ sprite.jetpack.active = false;
+ // controller.active = false;
+
+ Log::logf(Log::DEBUG, "PlayerObject: ref {}", (void*) &(this->body.game_object_id));
+}
+