diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 14:50:04 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 14:50:04 +0100 |
commit | 0de6692dcb029540f4502c5a2f1a0c6634f7b61f (patch) | |
tree | 001f373de315b651704b8b264e20314bc878e288 /game/player/PlayerSubScene.cpp | |
parent | a4b9e948ac0acd14d82e009a75e1fccdddeeab9b (diff) |
start of extra features and restored player functions
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r-- | game/player/PlayerSubScene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index cf11162..c4d689a 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -22,7 +22,7 @@ using namespace crepe; using namespace std; PlayerSubScene::PlayerSubScene(Scene & scn) { - GameObject player = scn.new_object("player", "player", vec2(300, 200)); + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); Asset player_bullet {"asset/other_effects/effect_smgbullet.png"}; Sprite & player_bullet_sprite = player.add_component<Sprite>( @@ -147,13 +147,13 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { player.add_component<Rigidbody>(Rigidbody::Data { .gravity_scale = PLAYER_GRAVITY_SCALE, .body_type = Rigidbody::BodyType::DYNAMIC, - //.linear_velocity = vec2(PLAYER_SPEED * 0.02, 0), + .linear_velocity = vec2(PLAYER_SPEED * 0.02, 0), .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE, COLL_LAY_BULLET }, .collision_layer = COLL_LAY_PLAYER, }); - player.add_component<BehaviorScript>().set_script<PlayerScript>().active = true; + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; player.add_component<BehaviorScript>().set_script<CoinScript>(); player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; |