From 0de6692dcb029540f4502c5a2f1a0c6634f7b61f Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 8 Jan 2025 14:50:04 +0100 Subject: start of extra features and restored player functions --- game/player/PlayerSubScene.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'game/player/PlayerSubScene.cpp') diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index cf11162..c4d689a 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -22,7 +22,7 @@ using namespace crepe; using namespace std; PlayerSubScene::PlayerSubScene(Scene & scn) { - GameObject player = scn.new_object("player", "player", vec2(300, 200)); + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); Asset player_bullet {"asset/other_effects/effect_smgbullet.png"}; Sprite & player_bullet_sprite = player.add_component( @@ -147,13 +147,13 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { player.add_component(Rigidbody::Data { .gravity_scale = PLAYER_GRAVITY_SCALE, .body_type = Rigidbody::BodyType::DYNAMIC, - //.linear_velocity = vec2(PLAYER_SPEED * 0.02, 0), + .linear_velocity = vec2(PLAYER_SPEED * 0.02, 0), .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE, COLL_LAY_BULLET }, .collision_layer = COLL_LAY_PLAYER, }); - player.add_component().set_script().active = true; + player.add_component().set_script().active = false; player.add_component().set_script(); player.add_component().set_script().active = false; -- cgit v1.2.3