diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 15:13:08 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 15:13:08 +0100 |
commit | 17a587ee6ded6d51c678fcd89bf0d28dc60db43d (patch) | |
tree | bcf8685ac2f133878db070beb3b20c6b4a8dba31 /game/GameScene.cpp | |
parent | 714c8798dd0998ea15b1ba697962a97c586457fe (diff) |
added boss fight, did not work
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index a255e17..07275ab 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -8,6 +8,7 @@ #include "background/BackgroundSubScene.h" #include "enemy/BattleScript.h" #include "enemy/EnemyBulletPool.h" +#include "enemy/EnemyBulletSubScene.h" #include "enemy/EnemyPool.h" #include "enemy/EnemySubScene.h" #include "hud/HudScript.h" @@ -62,8 +63,8 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<SpeedScript>(); camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>(); camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>(); - camera.add_component<BehaviorScript>().set_script<BattleScript>(); + camera.add_component<Rigidbody>(Rigidbody::Data {}); AI & enemy_path_1 = camera.add_component<AI>(400); enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true); @@ -73,9 +74,7 @@ void GameScene::load_scene() { enemy_path_3.make_oval_path(100, 100, {0, 0}, 1.5708, true); // camer.add_component<AI> PlayerSubScene player(*this); - MissilePool missile_pool(*this); - WorkersSubScene workers(*this); GameObject floor = new_object("floor", "game_world", vec2(0, 325)); |