aboutsummaryrefslogtreecommitdiff
path: root/game/GameScene.cpp
diff options
context:
space:
mode:
authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 14:57:09 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 14:57:09 +0100
commit714c8798dd0998ea15b1ba697962a97c586457fe (patch)
tree86d36b17a71845cd4b5d16a0e9abd11df0d55c03 /game/GameScene.cpp
parentfbd7c84e13381922bf327e20c1abc65337142445 (diff)
parent0de6692dcb029540f4502c5a2f1a0c6634f7b61f (diff)
Merge remote-tracking branch 'origin/wouter/enemyAI' into niels/game
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r--game/GameScene.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 72eec9b..a255e17 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -6,18 +6,25 @@
#include "coins/CoinSystemScript.h"
#include "background/BackgroundSubScene.h"
+#include "enemy/BattleScript.h"
+#include "enemy/EnemyBulletPool.h"
+#include "enemy/EnemyPool.h"
+#include "enemy/EnemySubScene.h"
#include "hud/HudScript.h"
#include "hud/HudSubScene.h"
#include "hud/SpeedScript.h"
#include "menus/endgame/EndGameSubScene.h"
#include "missile/MissilePool.h"
#include "missile/SpawnEvent.h"
+#include "player/PlayerBulletPool.h"
+#include "player/PlayerBulletSubScene.h"
#include "player/PlayerSubScene.h"
#include "scheduler/ObjectsScheduler.h"
#include "prefab/ZapperPoolSubScene.h"
#include "workers/WorkersSubScene.h"
#include <cmath>
+#include <crepe/api/AI.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Asset.h>
#include <crepe/api/AudioSource.h>
@@ -56,8 +63,15 @@ void GameScene::load_scene() {
camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>();
camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>();
+ camera.add_component<BehaviorScript>().set_script<BattleScript>();
camera.add_component<Rigidbody>(Rigidbody::Data {});
-
+ AI & enemy_path_1 = camera.add_component<AI>(400);
+ enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true);
+ AI & enemy_path_2 = camera.add_component<AI>(400);
+ enemy_path_2.make_oval_path(100, 100, {0, 0}, 1.5708, true);
+ AI & enemy_path_3 = camera.add_component<AI>(400);
+ enemy_path_3.make_oval_path(100, 100, {0, 0}, 1.5708, true);
+ // camer.add_component<AI>
PlayerSubScene player(*this);
MissilePool missile_pool(*this);
@@ -96,7 +110,12 @@ void GameScene::load_scene() {
//create coin pool
CoinPoolSubScene coin_system;
coin_system.create_coins(*this);
-
+ EnemyBulletPool enemy_bullet_pool;
+ enemy_bullet_pool.create_bullets(*this);
+ PlayerBulletPool player_bullet_pool;
+ player_bullet_pool.create_bullets(*this);
+ EnemyPool enemy_pool;
+ enemy_pool.create_enemies(*this);
HudSubScene hud;
hud.create(*this);