diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 15:38:15 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 15:38:15 +0100 |
commit | eb3ffdcccf08be7b2bb505d6bb1d4a688ca8cd27 (patch) | |
tree | be498e6f8a4f67fe097e7bf588bdce64c80be20c /game/Config.h | |
parent | b351a0d65629fee55d73fb291ae4c81e3b73447e (diff) |
fix zapper spawn range
Diffstat (limited to 'game/Config.h')
-rw-r--r-- | game/Config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/Config.h b/game/Config.h index c819a4e..d2b5fc4 100644 --- a/game/Config.h +++ b/game/Config.h @@ -26,7 +26,7 @@ static constexpr int COLL_LAY_ENEMY = 10; // Only for GameScene static constexpr int COLL_LAY_PLAYER_BULLET = 11; // Only for GameScene static constexpr float GAME_HEIGHT = 800; // In game units -static constexpr float HALLWAY_HEIGHT = 475; // In game units +static constexpr float HALLWAY_HEIGHT = 450; // In game units static constexpr float VIEWPORT_X = 1100; // In game units // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished |