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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 10:08:03 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 10:08:03 +0100
commit7f7c5c56dce30d47c32fb57fad6d839d0990b054 (patch)
treeeebc8d3f4c332d969f4a66a566edd844bd43387c /game/Config.h
parentceb41b7ae7e2734af954364b319fc0b6f2a86c2f (diff)
enemy spawn working + enemy shooting
Diffstat (limited to 'game/Config.h')
-rw-r--r--game/Config.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/Config.h b/game/Config.h
index d6f8349..aa04018 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -16,6 +16,8 @@ static constexpr int COLL_LAY_WALL_FRAGS = 5; // Only for GameScene
static constexpr int COLL_LAY_ZAPPER = 6; // Only for GameScene
static constexpr int COLL_LAY_LASER = 7; // Only for GameScene
static constexpr int COLL_LAY_MISSILE = 8; // Only for GameScene
+static constexpr int COLL_LAY_BULLET = 9; // Only for GameScene
+static constexpr int COLL_LAY_ENEMY = 10; // Only for GameScene
static constexpr int GAME_HEIGHT = 800; // In game units