diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 11:03:48 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 11:03:48 +0100 |
commit | 42d4cdbd12fbe8ddc77e4c6600fe8aae4e9298ad (patch) | |
tree | 369d1f950ae766162eae09fc0a97a8a7c3fb6e20 | |
parent | 6fd7cec7d4bbf5aeb361b3f1337671bb0f9af61b (diff) |
split up script tests
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/test/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/test/EventTest.cpp | 1 | ||||
-rw-r--r-- | src/test/ScriptEventTest.cpp | 71 | ||||
-rw-r--r-- | src/test/ScriptTest.cpp | 107 |
5 files changed, 111 insertions, 70 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index c3f29da..97b21f0 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -40,5 +40,6 @@ install( target_link_libraries(test_main PRIVATE gtest + PRIVATE gmock PUBLIC crepe ) diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index d310f6a..7b03a5f 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -12,4 +12,5 @@ target_sources(test_main PUBLIC ValueBrokerTest.cpp DBTest.cpp Vector2Test.cpp + ScriptEventTest.cpp ) diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp index f232027..350dd07 100644 --- a/src/test/EventTest.cpp +++ b/src/test/EventTest.cpp @@ -38,7 +38,6 @@ public: TEST_F(EventManagerTest, EventSubscription) { EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) { - std::cout << "Key Event Triggered" << std::endl; return true; }; diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp new file mode 100644 index 0000000..ab7dd35 --- /dev/null +++ b/src/test/ScriptEventTest.cpp @@ -0,0 +1,71 @@ +#include <gtest/gtest.h> + +// stupid hack to allow access to private/protected members under test +#define private public +#define protected public + +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Event.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Script.h> +#include <crepe/api/Vector2.h> +#include <crepe/system/ScriptSystem.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class ScriptEventTest : public Test { + Mediator m; +public: + ComponentManager component_manager{m}; + ScriptSystem system{m}; + EventManager & event_manager = m.event_manager; + + class MyEvent : public Event {}; + class MyScript : public Script {}; + + OptionalRef<BehaviorScript> behaviorscript; + OptionalRef<MyScript> script; + + void SetUp() override { + auto & mgr = this->component_manager; + GameObject entity = mgr.new_object("name"); + BehaviorScript & component = entity.add_component<BehaviorScript>(); + + this->behaviorscript = component; + ASSERT_TRUE(this->behaviorscript); + EXPECT_EQ(component.script.get(), nullptr); + component.set_script<MyScript>(); + ASSERT_NE(component.script.get(), nullptr); + + this->script = *(MyScript *) component.script.get(); + ASSERT_TRUE(this->script); + } +}; + +TEST_F(ScriptEventTest, Inactive) { + BehaviorScript & behaviorscript = this->behaviorscript; + MyScript & script = this->script; + EventManager & evmgr = this->event_manager; + + unsigned event_count = 0; + script.subscribe<MyEvent>([&](const MyEvent &){ + event_count++; + return true; + }); + + system.update(); + behaviorscript.active = false; + EXPECT_EQ(0, event_count); + + evmgr.trigger_event<MyEvent>(); + EXPECT_EQ(0, event_count); + + behaviorscript.active = true; + evmgr.trigger_event<MyEvent>(); + EXPECT_EQ(1, event_count); +} + diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index 3187ed2..fabf127 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -1,24 +1,20 @@ #include <gtest/gtest.h> +#include <gmock/gmock.h> // stupid hack to allow access to private/protected members under test #define private public #define protected public #include <crepe/manager/ComponentManager.h> -#include <crepe/manager/EventManager.h> #include <crepe/api/BehaviorScript.h> -#include <crepe/api/Event.h> #include <crepe/api/GameObject.h> #include <crepe/api/Script.h> -#include <crepe/api/Vector2.h> #include <crepe/system/ScriptSystem.h> using namespace std; using namespace crepe; using namespace testing; -class MyEvent : public Event {}; - class ScriptTest : public Test { Mediator m; public: @@ -27,25 +23,10 @@ public: EventManager & event_manager = m.event_manager; class MyScript : public Script { - // NOTE: default (private) visibility of init and update shouldn't cause - // issues! - void init() { - this->init_count++; - - subscribe<MyEvent>([this](const MyEvent &) { - this->event_count++; - return true; - }); - - // init should never be called more than once - EXPECT_LE(this->init_count, 1); - } - void update() { this->update_count++; } - + // NOTE: explicitly stating `public:` is not required on actual scripts public: - unsigned init_count = 0; - unsigned update_count = 0; - unsigned event_count = 0; + MOCK_METHOD(void, init, (), (override)); + MOCK_METHOD(void, update, (), (override)); }; OptionalRef<BehaviorScript> behaviorscript; @@ -64,67 +45,55 @@ public: this->script = *(MyScript *) component.script.get(); ASSERT_TRUE(this->script); - - // sanity - MyScript & script = this->script; - ASSERT_EQ(script.init_count, 0); - ASSERT_EQ(script.update_count, 0); - ASSERT_EQ(script.event_count, 0); } }; TEST_F(ScriptTest, Default) { MyScript & script = this->script; - EXPECT_EQ(0, script.init_count); - EXPECT_EQ(0, script.update_count); - EXPECT_EQ(0, script.event_count); + EXPECT_CALL(script, init()).Times(0); + EXPECT_CALL(script, update()).Times(0); } TEST_F(ScriptTest, UpdateOnce) { MyScript & script = this->script; - system.update(); - EXPECT_EQ(1, script.init_count); - EXPECT_EQ(1, script.update_count); - EXPECT_EQ(0, script.event_count); + { + InSequence seq; + + EXPECT_CALL(script, init()).Times(1); + EXPECT_CALL(script, update()).Times(1); + system.update(); + } + + { + InSequence seq; + + EXPECT_CALL(script, init()).Times(0); + EXPECT_CALL(script, update()).Times(1); + system.update(); + } } TEST_F(ScriptTest, UpdateInactive) { BehaviorScript & behaviorscript = this->behaviorscript; MyScript & script = this->script; - behaviorscript.active = false; - system.update(); - EXPECT_EQ(0, script.init_count); - EXPECT_EQ(0, script.update_count); - EXPECT_EQ(0, script.event_count); - - behaviorscript.active = true; - system.update(); - EXPECT_EQ(1, script.init_count); - EXPECT_EQ(1, script.update_count); - EXPECT_EQ(0, script.event_count); -} + { + InSequence seq; -TEST_F(ScriptTest, EventInactive) { - BehaviorScript & behaviorscript = this->behaviorscript; - MyScript & script = this->script; - EventManager & evmgr = this->event_manager; - - system.update(); - behaviorscript.active = false; - EXPECT_EQ(1, script.init_count); - EXPECT_EQ(1, script.update_count); - EXPECT_EQ(0, script.event_count); - - evmgr.trigger_event<MyEvent>(); - EXPECT_EQ(1, script.init_count); - EXPECT_EQ(1, script.update_count); - EXPECT_EQ(0, script.event_count); - - behaviorscript.active = true; - evmgr.trigger_event<MyEvent>(); - EXPECT_EQ(1, script.init_count); - EXPECT_EQ(1, script.update_count); - EXPECT_EQ(1, script.event_count); + EXPECT_CALL(script, init()).Times(0); + EXPECT_CALL(script, update()).Times(0); + behaviorscript.active = false; + system.update(); + } + + { + InSequence seq; + + EXPECT_CALL(script, init()).Times(1); + EXPECT_CALL(script, update()).Times(1); + behaviorscript.active = true; + system.update(); + } } + |