1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
|
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <crepe/api/Event.h>
#include <crepe/manager/EventManager.h>
#include <crepe/api/IKeyListener.h>
#include <crepe/api/IMouseListener.h>
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
class EventManagerTest : public ::testing::Test {
protected:
void SetUp() override {
// Clear any existing subscriptions or events before each test
EventManager::get_instance().clear();
}
void TearDown() override {
// Ensure cleanup after each test
EventManager::get_instance().clear();
}
};
class MockKeyListener : public IKeyListener {
public:
MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override));
MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override));
};
class MockMouseListener : public IMouseListener {
public:
MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override));
MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override));
MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override));
MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override));
};
TEST_F(EventManagerTest, EventSubscription) {
EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) {
std::cout << "Key Event Triggered" << std::endl;
return true;
};
// Subscribe to KeyPressEvent
EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1);
// Verify subscription (not directly verifiable; test by triggering event)
EventManager::get_instance().trigger_event<KeyPressEvent>(
KeyPressEvent{
.repeat = true,
.key = Keycode::A,
},
1);
EventManager::get_instance().trigger_event<KeyPressEvent>(
KeyPressEvent{
.repeat = true,
.key = Keycode::A,
},
EventManager::CHANNEL_ALL);
}
TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
bool triggered = false;
EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
triggered = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler,
EventManager::CHANNEL_ALL);
MouseClickEvent click_event{
.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
EventManager::CHANNEL_ALL);
EXPECT_TRUE(triggered);
}
TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {
bool triggered = false;
int test_channel = 1;
EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
triggered = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, test_channel);
MouseClickEvent click_event{
.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
EventManager::CHANNEL_ALL);
EXPECT_FALSE(triggered);
EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, test_channel);
}
TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
EventManager & event_manager = EventManager::get_instance();
// Flags to track handler calls
bool triggered_true = false;
bool triggered_false = false;
// Handlers
EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) {
triggered_true = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return true; // Stops propagation
};
EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) {
triggered_false = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
// Test event
MouseClickEvent click_event{
.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
// Trigger event
event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
// Check that only the true handler was triggered
EXPECT_TRUE(triggered_true);
EXPECT_FALSE(triggered_false);
// Reset and clear
triggered_true = false;
triggered_false = false;
event_manager.clear();
event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
// Trigger event again
event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
// Check that both handlers were triggered
EXPECT_TRUE(triggered_true);
EXPECT_TRUE(triggered_false);
}
TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
EventManager & event_manager = EventManager::get_instance();
bool triggered1 = false;
bool triggered2 = false;
int test_channel = 1;
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
triggered1 = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
triggered2 = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
event_manager.subscribe<MouseClickEvent>(mouse_handler1);
event_manager.subscribe<MouseClickEvent>(mouse_handler2, test_channel);
event_manager.queue_event<MouseClickEvent>(
MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
event_manager.queue_event<MouseClickEvent>(
MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
test_channel);
event_manager.dispatch_events();
EXPECT_TRUE(triggered1);
EXPECT_TRUE(triggered2);
}
TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
EventManager & event_manager = EventManager::get_instance();
// Flags to track if handlers are triggered
bool triggered1 = false;
bool triggered2 = false;
// Define EventHandlers
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
triggered1 = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
triggered2 = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
// Subscribe handlers
subscription_t handler1_id = event_manager.subscribe<MouseClickEvent>(mouse_handler1);
subscription_t handler2_id = event_manager.subscribe<MouseClickEvent>(mouse_handler2);
// Queue events
event_manager.queue_event<MouseClickEvent>(
MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - both handlers should be triggered
event_manager.dispatch_events();
EXPECT_TRUE(triggered1); // Handler 1 should be triggered
EXPECT_TRUE(triggered2); // Handler 2 should be triggered
// Reset flags
triggered1 = false;
triggered2 = false;
// Unsubscribe handler1
event_manager.unsubscribe(handler1_id);
// Queue the same event again
event_manager.queue_event<MouseClickEvent>(
MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - only handler 2 should be triggered, handler 1 should NOT
event_manager.dispatch_events();
EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
EXPECT_TRUE(triggered2); // Handler 2 should be triggered
// Reset flags
triggered2 = false;
// Unsubscribe handler2
event_manager.unsubscribe(handler2_id);
// Queue the event again
event_manager.queue_event<MouseClickEvent>(
MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - no handler should be triggered
event_manager.dispatch_events();
EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered
}
|