| Commit message (Collapse) | Author | Age | ||
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| * | | | | `clang-format` | lonkaars | 2023-03-10 | |
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| * | | | | add input emulation to test collision | lonkaars | 2023-03-10 | |
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| * | | | | initial merge of #26 | lonkaars | 2023-03-10 | |
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| * | | | | Merge branch 'lonkaars:dev' into GameLogic | Flenk008 | 2023-03-10 | |
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| * | | | | | Add files via upload | Flenk008 | 2023-03-09 | |
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| * | | | | | Add files via upload | Flenk008 | 2023-03-09 | |
| | | | | | | | | | | | | | | | | Updated with functions | |||
| * | | | | | Update stm32Design.md | Flenk008 | 2023-03-09 | |
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| * | | | | | Merge pull request #3 from lonkaars/game-engine | Flenk008 | 2023-03-09 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Game engine | |||
| * \ \ \ \ \ | Merge branch 'lonkaars:dev' into GameLogic | Flenk008 | 2023-03-09 | |
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| * | | | | | | Cleaned main.c | Flenk008 | 2023-03-04 | |
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| * | | | | | | Changed to tables | Flenk008 | 2023-03-04 | |
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| * | | | | | | Update stm32Design.md | Flenk008 | 2023-03-04 | |
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| * | | | | | | changed to .md and added pin layout | Flenk008 | 2023-03-04 | |
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| * | | | | | | Player movement x/y with collision map | Flenk008 | 2023-03-03 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design | |||
| * | | | | | | New Folder for stm32 gamelogic | Flenk008 | 2023-03-03 | |
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| | | | | * | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵ | UnavailableDev | 2023-03-10 | |
| | | | | |\ | | | | |/ | | | |/| | | | | | | into game-engine | |||
| | | | * | | Merge pull request #25 from lonkaars/game-engine | UnavailableDev | 2023-03-10 | |
| | | |/| | | |/| | | | | | | | | Game engine | |||
| | | | * | | Merge pull request #24 from UnavailableDev/game-engine | UnavailableDev | 2023-03-10 | |
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| | | | * | | added define for fixed point maths | UnavailableDev | 2023-03-10 | |
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| | | | * | | code | UnavailableDev | 2023-03-10 | |
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| | | | * | nope | UnavailableDev | 2023-03-10 | |
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| | | | * | spelling correction | UnavailableDev | 2023-03-08 | |
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| | | * | Merge pull request #22 from UnavailableDev/engine | UnavailableDev | 2023-03-08 | |
| | |/| | | | | | | | Engine | |||
| | | * | more todo's | UnavailableDev | 2023-03-08 | |
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| | | * | some func defenitions for game-engine and foundation | UnavailableDev | 2023-03-07 | |
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| | * | | fix windows build system and add vscode configuration files | lonkaars | 2023-03-08 | |
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| * | | fix naming style | lonkaars | 2023-03-03 | |
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| * | | State digrams for gameLogic | BjornMartens | 2023-03-03 | |
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| * | fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0 | lonkaars | 2023-02-25 | |
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| * | fix src readme | lonkaars | 2023-02-25 | |
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| * | add developer documentation to ppusim/ppu interface | lonkaars | 2023-02-25 | |
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| * | limit thread count to core count | lonkaars | 2023-02-25 | |
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| * | update/fix build config for windows | lonkaars | 2023-02-25 | |
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| * | optimize ppusim with threads | lonkaars | 2023-02-25 | |
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| * | ppusim done | lonkaars | 2023-02-25 | |
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| * | background sprites working in ppusim | lonkaars | 2023-02-24 | |
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| * | WIP ppusim | lonkaars | 2023-02-24 | |
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| * | c interface semi-done | lonkaars | 2023-02-24 | |
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| * | ppusim refactor | lonkaars | 2023-02-24 | |
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| * | mv sdl2 demo to src/ppusim folder | lonkaars | 2023-02-24 | |
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| * | desktop compilation options in makefile | lonkaars | 2023-02-24 | |
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| * | rename and move files | lonkaars | 2023-02-24 | |
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| * | Merge branch 'dev' into ppu-interface | lonkaars | 2023-02-24 | |
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| | * | update style guide and format code | lonkaars | 2023-02-24 | |
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| | * | merge #16 | lonkaars | 2023-02-24 | |
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| | | * | aanpassingen | heavydemon21 | 2023-02-23 | |
| | | | | | | | | | | | | | was counter naar 0 vergeten | |||
| | | * | Merge branch 'lonkaars:dev' into dev | heavydemon21 | 2023-02-23 | |
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| | | | * | sdl2 demo | lonkaars | 2023-02-23 | |
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| | | * | | clock | heavydemon21 | 2023-02-23 | |
| | | | | | | | | | | | | | | | | | interne clcok toegevoegd aan de vga modules. niks is veranderd aan de PLUT want die werkt nog steeds op dezelfde SYSCLK. | |||
| | | * | | plut,comp en vga | NielsCoding | 2023-02-23 | |
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