diff options
author | lonkaars <loek@pipeframe.xyz> | 2023-02-24 15:10:45 +0100 |
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committer | lonkaars <loek@pipeframe.xyz> | 2023-02-24 15:10:45 +0100 |
commit | 672982618cb3ea63f0305785d7c499c83ece145b (patch) | |
tree | 0a4e3125d2fc95c3791653c512d8d0ae9bf5a875 | |
parent | 36c04e7b000035086b2e2b8020a2337c5c2fa390 (diff) |
mv sdl2 demo to src/ppusim folder
-rw-r--r-- | src/ds.mk | 5 | ||||
-rw-r--r-- | src/makefile | 1 | ||||
-rw-r--r-- | src/ppusim/sim.c (renamed from test/sdl2/main.c) | 0 | ||||
-rw-r--r-- | test/sdl2/.gitignore | 2 | ||||
-rw-r--r-- | test/sdl2/makefile | 18 | ||||
-rw-r--r-- | test/sdl2/readme.md | 6 |
6 files changed, 6 insertions, 26 deletions
@@ -1,2 +1,7 @@ CC := gcc LD := gcc + +LFLAGS += -lSDL2 + +DESKTOP_SRCS += ppusim/main.c + diff --git a/src/makefile b/src/makefile index 6077824..f433385 100644 --- a/src/makefile +++ b/src/makefile @@ -33,6 +33,7 @@ AFLAGS += $(SHARED_FLAGS) SRCS += $(LOCAL_SRCS) SRCS += $(if $(STM), $(STM_SRCS), ) +SRCS += $(if $(DESKTOP), $(DESKTOP_SRCS), ) ifeq ($(PLATFORM),stm) OBJS := $(patsubst %.c,%-stm.o, $(patsubst %.s,%-stm.o, $(SRCS))) diff --git a/test/sdl2/main.c b/src/ppusim/sim.c index beddc3f..beddc3f 100644 --- a/test/sdl2/main.c +++ b/src/ppusim/sim.c diff --git a/test/sdl2/.gitignore b/test/sdl2/.gitignore deleted file mode 100644 index f0c9b81..0000000 --- a/test/sdl2/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -*.o -main diff --git a/test/sdl2/makefile b/test/sdl2/makefile deleted file mode 100644 index 4c26dc3..0000000 --- a/test/sdl2/makefile +++ /dev/null @@ -1,18 +0,0 @@ -CC = gcc -LD = gcc -RM = rm -f -TARGET = main -LFLAGS += -lSDL2 -lm -OBJS += main.o - -all: $(TARGET) - -%.o: %.c - $(CC) -c $(CFLAGS) $< -o $@ - -$(TARGET): $(OBJS) - $(LD) $^ $(LFLAGS) -o $@ - -clean: - $(RM) $(TARGET) $(OBJS) - diff --git a/test/sdl2/readme.md b/test/sdl2/readme.md deleted file mode 100644 index 940e315..0000000 --- a/test/sdl2/readme.md +++ /dev/null @@ -1,6 +0,0 @@ -# sdl2 test - -this is a simple POC that makes a window to draw PPU graphics to using SDL2. -this code will be moved to the stm32/ppu directory, and the stm32's makefile -will be edited to include a sim target for building the game for desktop -debugging. |