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author | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-09 20:35:34 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-09 20:35:34 +0100 |
commit | c9d9e6927fd514667aae0e985ada42a736411450 (patch) | |
tree | 3bf1b69f4be518a7b5b4810c09053d95bc5399a8 /src/stm32/TODO/hh_combat.h | |
parent | 569558ea9502b5e07ac4825ca94cadef0e65f0cf (diff) | |
parent | c63bbb2483eef7d07079f950096463abc01ce16f (diff) |
Merge pull request #3 from lonkaars/game-engine
Game engine
Diffstat (limited to 'src/stm32/TODO/hh_combat.h')
-rw-r--r-- | src/stm32/TODO/hh_combat.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/stm32/TODO/hh_combat.h b/src/stm32/TODO/hh_combat.h new file mode 100644 index 0000000..16c41f5 --- /dev/null +++ b/src/stm32/TODO/hh_combat.h @@ -0,0 +1,9 @@ +#include "hh_entity.h" + + +// attacktypes: + +/// @brief basic attack +/// @param dmg damage number +/// @param target entity under attack (damage changes this hp value) +void hh_attack_basic( int8_t dmg, hh_entity* target ); |