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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-04-06 12:32:23 +0200
committerGitHub <noreply@github.com>2023-04-06 12:32:23 +0200
commitd1c00c98ca0f2ca498284e60fa057a610cc5c461 (patch)
treea2efebcb9917d7f4f3666a722338f50b9590e843 /src/engine/entity.h
parent1771aaa12736b4dbc24419270cf595de6d345969 (diff)
parent93e9426d5642dfab7a13d5a34873b296de1d9642 (diff)
Merge pull request #58 from UnavailableDev/dev
Dynamic tilemap
Diffstat (limited to 'src/engine/entity.h')
-rw-r--r--src/engine/entity.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/engine/entity.h b/src/engine/entity.h
index fde9341..fb1c905 100644
--- a/src/engine/entity.h
+++ b/src/engine/entity.h
@@ -51,9 +51,12 @@ void hh_jump_entity(hh_entity* );
/** @brief looks if the player is grounded and if not it sets the position down */
void hh_gravity_entity(hh_entity* );
/** @brief if object is hit bounches in specific direction and moves the object */
-void hh_hit_entity(hh_entity* object_1, int8_t* hit_timer, int8_t* direction);
+void hh_player_move_hit(hh_entity* object_1, int8_t* hit_timer, int8_t* direction);
+
+void hh_movement_entity(hh_entity* object_1, int8_t* direction);
/** @brief specific bullet background collisions detection */
bool hh_background_collision_bulllet (hh_entity temp_old_entity);
/** @brief checks any entity has a hit on each othe*/
void hh_check_all_collisions(hh_entity* player, hh_entity* enemies, int total_enemies, hh_entity* bullets, int total_bullets, vec_cor cam_pos);
+