diff options
author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-04-06 12:32:23 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-06 12:32:23 +0200 |
commit | d1c00c98ca0f2ca498284e60fa057a610cc5c461 (patch) | |
tree | a2efebcb9917d7f4f3666a722338f50b9590e843 /src/engine/entity.h | |
parent | 1771aaa12736b4dbc24419270cf595de6d345969 (diff) | |
parent | 93e9426d5642dfab7a13d5a34873b296de1d9642 (diff) |
Merge pull request #58 from UnavailableDev/dev
Dynamic tilemap
Diffstat (limited to 'src/engine/entity.h')
-rw-r--r-- | src/engine/entity.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/engine/entity.h b/src/engine/entity.h index fde9341..fb1c905 100644 --- a/src/engine/entity.h +++ b/src/engine/entity.h @@ -51,9 +51,12 @@ void hh_jump_entity(hh_entity* ); /** @brief looks if the player is grounded and if not it sets the position down */ void hh_gravity_entity(hh_entity* ); /** @brief if object is hit bounches in specific direction and moves the object */ -void hh_hit_entity(hh_entity* object_1, int8_t* hit_timer, int8_t* direction); +void hh_player_move_hit(hh_entity* object_1, int8_t* hit_timer, int8_t* direction); + +void hh_movement_entity(hh_entity* object_1, int8_t* direction); /** @brief specific bullet background collisions detection */ bool hh_background_collision_bulllet (hh_entity temp_old_entity); /** @brief checks any entity has a hit on each othe*/ void hh_check_all_collisions(hh_entity* player, hh_entity* enemies, int total_enemies, hh_entity* bullets, int total_bullets, vec_cor cam_pos); + |