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#pragma once
#include <utility>
#include "Color.h"
#include "Command.h"
#include "KeyboardCode.h"
#include "MouseCode.h"
#include "Rectangle.h"
#include "XY.h"
class View;
class Museum;
class QuadTreeCollisionChecker;
class ViewController {
public:
ViewController(Museum & m, View & v);
virtual ~ViewController();
public:
void update();
void ev_keydown(KeyboardCode code);
void ev_mousedown(MouseCode code);
void ev_mousemove(unsigned x, unsigned y);
private:
void update_size();
void update_tiles();
void update_artists();
void update_pathfinding();
void update_quadtree();
void update_quadtree_recursive(QuadTreeCollisionChecker * tree);
private:
void draw_pathfinding_dot(const XY &, const Color &);
Rectangle center(Rectangle);
private:
Museum & museum;
View & view;
const Command * cmd_base = nullptr;
private:
bool draw_artists = true;
bool draw_pathfinding = true;
bool draw_quadtree = true;
private:
unsigned int scale = 16;
unsigned int line_width = 0;
unsigned int artist_size = (scale - line_width) / 2;
unsigned int pathfinding_size = scale - 4;
private:
XY mouse_pos;
};
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