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#include <cstdio>
#include "Tile.h"
#include "TileColorFactory.h"
#include "TileBehaviorFactory.h"
#include "Museum.h"
using namespace std;
Tile::Tile(Museum & museum, TileData & data) : museum(museum) {
this->set_data(data);
}
void Tile::set_type(const string & type) {
this->data.type = type;
this->set_data(this->data);
}
void Tile::set_data(TileData & data) {
this->data = data;
this->color = TileColorFactory::get_color(this->data.type);
this->behavior = TileBehaviorFactory(this->museum).create(this->data.type);
}
void Tile::update() {
this->behavior->update(*this);
}
Tile * Tile::get_neighbor(int dx, int dy) {
Canvas & canvas = this->museum.canvas;
int x = this->data.x + dx;
int y = this->data.y + dy;
if (x < 0) return nullptr;
if (x >= canvas.data.columns) return nullptr;
if (y < 0) return nullptr;
if (y >= canvas.data.columns) return nullptr;
return &canvas.get_tile(x, y);
}
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