#include #include "Tile.h" #include "TileColorFactory.h" #include "TileBehaviorFactory.h" #include "Museum.h" using namespace std; Tile::Tile(Museum & museum, TileData & data) : museum(museum) { this->set_data(data); } void Tile::set_type(const string & type) { this->data.type = type; this->set_data(this->data); } void Tile::set_data(TileData & data) { this->data = data; this->color = TileColorFactory::get_color(this->data.type); this->behavior = TileBehaviorFactory(this->museum).create(this->data.type); } void Tile::update() { this->behavior->update(*this); } Tile * Tile::get_neighbor(int dx, int dy) { Canvas & canvas = this->museum.canvas; int x = this->data.x + dx; int y = this->data.y + dy; if (x < 0) return nullptr; if (x >= canvas.data.columns) return nullptr; if (y < 0) return nullptr; if (y >= canvas.data.columns) return nullptr; return &canvas.get_tile(x, y); }