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#include <algorithm>
#include <memory>
#include "People.h"
#include "ArtistData.h"
#include "util.h"
using namespace std;
People::People(Museum & museum) : museum(museum) {}
People::~People() {
for (Artist * artist : this->artists)
delete artist;
this->artists.clear();
}
void People::add_artist(const ArtistData & data) {
if (this->artist_count >= 10000) return;
this->artists.push_front(new Artist(this->museum, data));
this->artist_count++;
}
void People::remove_artist(Artist & target) {
auto it = find(this->artists.begin(), this->artists.end(), &target);
if (it == this->artists.end()) return;
Artist * artist = *it;
this->artists.remove(&target);
this->artist_count--;
delete artist;
}
forward_list<Artist *> People::get_artists() {
return this->artists;
}
string People::to_string() {
string out = "";
out += stringf("%d artists\n", this->artist_count);
for (Artist * artist : this->artists) {
out += stringf("- at (%.2f,%.2f)\n", artist->data.x, artist->data.y);
}
return out;
}
void People::update(bool tick) {
for (Artist * artist : this->artists) {
artist->update(tick);
}
}
Memories People::save() {
Memories data;
for (Artist * artist : this->artists) {
data.push_back(make_unique<ArtistDataMemento>(artist->data));
}
return data;
}
void People::restore(const Memories & memories) {
this->artists.clear();
this->artist_count = 0;
for (const unique_ptr<Memento> & memory : memories) {
auto data = dynamic_cast<ArtistDataMemento *>(memory.get());
if (data == nullptr) continue;
this->add_artist(data->data);
}
}
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