#include #include #include "People.h" #include "ArtistData.h" #include "util.h" using namespace std; People::People(Museum & museum) : museum(museum) {} People::~People() { for (Artist * artist : this->artists) delete artist; this->artists.clear(); } void People::add_artist(const ArtistData & data) { if (this->artist_count >= 10000) return; this->artists.push_front(new Artist(this->museum, data)); this->artist_count++; } void People::remove_artist(Artist & target) { auto it = find(this->artists.begin(), this->artists.end(), &target); if (it == this->artists.end()) return; Artist * artist = *it; this->artists.remove(&target); this->artist_count--; delete artist; } forward_list People::get_artists() { return this->artists; } string People::to_string() { string out = ""; out += stringf("%d artists\n", this->artist_count); for (Artist * artist : this->artists) { out += stringf("- at (%.2f,%.2f)\n", artist->data.x, artist->data.y); } return out; } void People::update(bool tick) { for (Artist * artist : this->artists) { artist->update(tick); } } Memories People::save() { Memories data; for (Artist * artist : this->artists) { data.push_back(make_unique(artist->data)); } return data; } void People::restore(const Memories & memories) { this->artists.clear(); this->artist_count = 0; for (const unique_ptr & memory : memories) { auto data = dynamic_cast(memory.get()); if (data == nullptr) continue; this->add_artist(data->data); } }