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#include "PathfindingContext.h"
#include "XY.h"
#include "Museum.h"
#include "NullTileBehavior.h"
#include "ToggleMuseumPauseCommand.h"
#include "DijkstraPathfinder.h"
#include "BreadthFirstPathfinder.h"
using namespace std;
PathfindingContext::PathfindingContext(Museum & m) : museum(m) {
// this->solvers.push_back(unique_ptr<Pathfinder>(new DijkstraPathfinder(m)));
this->solvers.push_back(unique_ptr<Pathfinder>(new BreadthFirstPathfinder(m)));
}
void PathfindingContext::cycle_solver() {
this->solver_index = (this->solver_index + 1) % this->solvers.size();
}
Pathfinder & PathfindingContext::get_solver() {
return *this->solvers[this->solver_index];
}
void PathfindingContext::set_start(const XY & point) {
if (!this->valid_point(point)) return;
this->start_point = point;
this->update();
}
void PathfindingContext::set_end(const XY & point) {
if (!this->valid_point(point)) return;
this->end_point = point;
this->update();
}
bool PathfindingContext::valid_point(const XY & point) {
try {
// check if square is empty (has null behavior)
Tile & tile = this->museum.canvas.get_tile(point);
TileBehavior * behavior = tile.behavior.get();
if (dynamic_cast<NullTileBehavior *>(behavior) != nullptr) return false;
} catch (...) {
// get_tile throws an exception if the point is outside the canvas bounds
return false;
}
return true;
}
void PathfindingContext::update() {
bool valid = true;
if (!this->valid_point(this->start_point)) {
this->start_point = { -1, -1 };
valid = false;
}
if (!this->valid_point(this->end_point)) {
this->end_point = { -1, -1 };
valid = false;
}
if (!valid) return;
ToggleMuseumPauseCommand(this->museum, true).execute();
Pathfinder & solver = this->get_solver();
solver.find_between(this->start_point, this->end_point);
}
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