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#pragma once
#include <unordered_map>
#include "Pathfinder.h"
class DijkstraPathfinder : public Pathfinder {
using Pathfinder::Pathfinder;
public:
virtual void find_between(const XY &, const XY &);
virtual const Path & get_path();
protected:
virtual void clear();
private:
Path solution;
XY end;
struct Node {
unsigned int distance = -1;
XY parent;
};
Node & map_get(const XY &);
std::unordered_map<XY, Node> map;
void dijkstra(const XY &);
};
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