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#pragma once

#include "TileBehavior.h"

class DeleteArtistTileBehavior : public TileBehavior {
public:
	virtual void step(Artist *);
	virtual void update(Tile &);
	virtual std::unique_ptr<TileBehavior> clone(Museum &);

	static constexpr const char * type = "R";

private:
	using TileBehavior::TileBehavior;
	static DeleteArtistTileBehavior instance;
	DeleteArtistTileBehavior() = default;
};