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#include "NodeInput.h"
#include "prut.h"
#include <iostream>
NodeInputLow NodeInputLow::instance(NodeInputLow::type);
NodeInputHigh NodeInputHigh::instance(NodeInputHigh::type);
NodeInput::NodeInput(const NodeInput * prototype) : Node() { }
NodeInput * NodeInput::clone() const {
return new NodeInput(this);
}
SignalLevel NodeInput::level() {
prutprint("");
return UNDEFINED;
}
SignalLevel NodeInputLow::level() {
prutprint("");
return LOW;
}
SignalLevel NodeInputHigh::level() {
prutprint("");
return HIGH;
}
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