#include "NodeInput.h" #include "prut.h" #include NodeInputLow NodeInputLow::instance(NodeInputLow::type); NodeInputHigh NodeInputHigh::instance(NodeInputHigh::type); NodeInput::NodeInput(const NodeInput * prototype) : Node() { } NodeInput * NodeInput::clone() const { return new NodeInput(this); } SignalLevel NodeInput::level() { prutprint(""); return UNDEFINED; } SignalLevel NodeInputLow::level() { prutprint(""); return LOW; } SignalLevel NodeInputHigh::level() { prutprint(""); return HIGH; }