blob: 0dce061995922e631d277b0230cd1232c1e58797 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#pragma once
#include "WeaponObject.h"
#include "ArmorObject.h"
#include "PtrList.h"
class Dungeon;
class Location;
class Player {
public:
String name;
unsigned int health_points = 20;
float attack_chance = 0.4;
unsigned int gold = 0;
WeaponObject * weapon = nullptr;
ArmorObject * armor = nullptr;
bool cheating = false;
PtrList<Object> inventory;
private:
Location * location = nullptr;
public:
Player(Dungeon & dungeon);
virtual ~Player() = default;
public:
void take_damage(unsigned int dmg);
float get_attack() const;
unsigned get_health() const;
Location & get_location() const;
void set_location(Location &);
void equip(WeaponObject *);
void equip(ArmorObject *);
bool is_dead() const;
private:
Dungeon & dungeon;
};
|