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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 17:32:53 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 17:32:53 +0100
commitb20f46c15dce8b196dbb8890890978947745e094 (patch)
treed9defa84717ffa843fd11b05d0e856473d6d8d59 /backend/Player.h
parenta7e84b60366c78b131d43157980fbe4c2df655e6 (diff)
change flow architecture
Diffstat (limited to 'backend/Player.h')
-rw-r--r--backend/Player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/backend/Player.h b/backend/Player.h
index b101de2..0dce061 100644
--- a/backend/Player.h
+++ b/backend/Player.h
@@ -33,6 +33,7 @@ public:
void set_location(Location &);
void equip(WeaponObject *);
void equip(ArmorObject *);
+ bool is_dead() const;
private:
Dungeon & dungeon;