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-rw-r--r--frontend/cmd/go.cpp25
-rw-r--r--frontend/cmd/query.cpp29
2 files changed, 54 insertions, 0 deletions
diff --git a/frontend/cmd/go.cpp b/frontend/cmd/go.cpp
index 2aaec08..cbe8e7c 100644
--- a/frontend/cmd/go.cpp
+++ b/frontend/cmd/go.cpp
@@ -1,6 +1,31 @@
+#include "backend/Location.h"
+
#include "../Player.h"
+#include "../print.h"
+
+using namespace std;
+
+static const unordered_map<string, Direction> direction_map = {
+ { "noord", Direction::NORTH },
+ { "oost", Direction::EAST },
+ { "zuid", Direction::SOUTH },
+ { "west", Direction::WEST },
+};
FollowupAction Player::cmd_go(Argv argv) {
+ if (argv.size() == 0 || !direction_map.contains(argv[0])) {
+ lprtf("Fout, gebruik: Ga <noord|zuid|oost|west>\n");
+ return FollowupAction::NONE;
+ }
+
+ Direction direction = direction_map.at(argv[0]);
+ Location * next_location = this->location.get_exit(direction);
+ if (next_location == nullptr) {
+ lprtf("Er is geen uitgang in deze richting!\n");
+ return FollowupAction::NONE;
+ }
+
+ this->location = *next_location;
return FollowupAction::UPDATE;
}
diff --git a/frontend/cmd/query.cpp b/frontend/cmd/query.cpp
index 48cbb55..367d6cd 100644
--- a/frontend/cmd/query.cpp
+++ b/frontend/cmd/query.cpp
@@ -1,6 +1,35 @@
+#include "backend/Location.h"
+
#include "../Player.h"
+#include "../print.h"
+
+using namespace std;
+
+static const unordered_map<Direction, string> direction_map = {
+ { Direction::NORTH, "Noord" },
+ { Direction::EAST, "Oost" },
+ { Direction::SOUTH, "Zuid" },
+ { Direction::WEST, "West" },
+};
FollowupAction Player::cmd_query(Argv argv) {
+ lprtf("Je staat bij de locatie %s.\n", this->location.get_name());
+ lprtf("%s\n", this->location.get_description());
+
+ // TODO: visible objects
+
+ lprtf("Uitgangen: ");
+ bool first = true;
+ for (Direction direction : DIRECTIONS) {
+ if (this->location.get_exit(direction) == nullptr) continue;
+ if (!first) lprtf(", ");
+ lprtf("%s", direction_map.at(direction).c_str());
+ first = false;
+ }
+ lprtf("\n");
+
+ // TODO: enemies
+
return FollowupAction::NONE;
}